I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
They're no where near the screen resolution needed for that.
Closer than you might think. At 4K, the arc density is about a 14" VGA screen, which was totally usable. At 8K you approach a 24" HD monitor. That's ignoring the additional resolution you get from high refresh rates.
The entire PC gaming industry would beg to differ, which is likely the initial target market. Of course that will change. Also I wouldn't exactly consider my desktop a beast. Form factors are pretty small these days.
Sure, this will be a hot product among PC gamers but they are not the mainstream consumers. I wanted to buy the device for my mom and have her use it. I think the vision should be to bring VR mainstream that is usable by all without technological friction.
Yea, I am sure that is the goal. But in order to provide a clean, seamless experience, you need to render what is roughly 3x the amount of data compared to normal 1080p monitors. You'll also want to make sure you don't have dropped frames as that would have a huge impact in the experience. You need high framerates and responsive feeback so that motion sickness is minimized. As you can see, there are a lot of reasons why a high-end graphics card is required. So yes, that is the goal but we can't get there right now.
I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
I've thought a lot about this as well. There's one big problem I see with this: your eyes would get really tired. The nice thing about having a real-world monitor is that your eyes get a lot of ambient light as well. So, if Microsoft can really develop and evolve their HoloLens, that could be one solution to this problem since ambient light would come through the transparent display. Update: as other people have ment…
Current HMD lenses collimate the light so you focus on infinity which is isn't too stressful for your eyes. There's still strain from vergence-accommodation conflict, but I think light field displays will outpace the holographic waveguide tech that MS is using.
I'm curious to see how they intend to solve the glasses problem. Ideally, they'd partner with someone like Zenni Optical to provide $10 drop-in lenses for any prescription.
It isn't a problem. Just like monitor manufacturers don't offer prescription glasses along with the purchase, Oculus won't offer lenses. Corrective eye-wear is very individual and requires some amount of expertise( exam, specialist ), so it doesn't make sense, and it isn't very feasible, for Oculus to provide that for you. Also contacts are very cheap.
Monitor manufacturers don't make a device that straps onto your head. Apparently wide frames are an issue[1]. When I was playing airsoft, I had ESS goggles. ESS also sold prescription lenses[1] designed to slot into the air holes in the goggles, all you had to do was send them your prescription.
Contacts may be very cheap, but even with dailies, I wouldn't want to put in contacts just to game. I prefer glasses in general.
The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.
That really doesn't bother me. Having used an Xbox One controller regularly, I think it is a fantastic controller, and I like that Oculus didn't feel the need to reinvent the wheel. I am excited about new interfaces other than a traditional controller though.
Interestingly enough, it looks like it will be wireless, which currently isn't possible with the PC. The Xbox One controller is only wireless for Xbox, the drivers/wireless receiver aren't available for PC. I wonder if they partnered with Microsoft to make it wireless?
I was equally surprised by the on-ear style headphones. I'm sure the design team thought about the choice in depth and has good reasons behind it, but I would have imagined over-ear to be better for immersion (personally I find them more comfortable as well).
Sounds quality isn't really dependent on circumaural vs supra-aural headphones. The major complaint I hear with supra-aural headphones is that they apply pressure on the ears, which can be unconfortable. Sound quality, however, is largely affected by the drivers.
Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…
> To rephrase my question, can anyone point me to a list of PCs manufactured by companies like Dell, HP, Lenovo, etc. that meet or exceed these requirements? Buying a prebuild is a bad idea. Apart from being overpriced, they often have strange custom motherboards and cases which make upgrades complicated. There's always those places where you select the parts and they assemble the machine for you, but I can't recomme…
I haven't built a computer since, roughly, 2006. It's just not very interesting to me. My computers today are an iMac and a MacBook Air, both of which work wonderfully. I normally play games on a PS4 or PS Vita. Again, they work seamlessly. I don't want to mess around with finding the optimal power supply. I'm too old for that.
But AR requires several technological leaps beyond VR in terms of transparent screens and location tracking. So I'd expect to see usable VR headsets to appear in homes a generation two before AR ones. I mean, the HoloLens is additive . That means if you want to show a dark object in a room with white walls, you cant .
> I mean, the HoloLens is additive. That means if you want to show a dark object in a room with white walls, you cant. You sure? Do you have a source you can cite?
Most of the journalists w/ first person demos have given relatively poor descriptions, but Oliver Kreylos a UC Davis VR researcher recently published a very in-depth review of his experience w/ the Hololens hardware, including his observations on FOV, occlusion, etc: http://doc-ok.org/?p=1223
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.
A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)
Now we just need a catchy portmanteau like "glasshole" for that guy? Vridiot?