Live data from Hacker News

Oculus Rift

oculus.com

101–110 of 378 posts

Re: Oculus Rift

#101
post #58
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Since OR is under Facebook, and Facebook has been fairly Microsoft friendly in the past (opting for bing maps and some office docs stuff etc), it doesn't seem like a huge surprise, especially since Sony/PS4 has their own thing in development (Morpheus) I guess this also explains the earlier announcement dropping OSX and Linux support.

I think it is more than Facebook being MS "friendly". Like it or not, Windows is still the dominant platform for PC gaming period. As much as many would like this to change, it is not even close to happening.

Re: Oculus Rift

#102
post #73

Earlier quoted context omitted.

The entire PC gaming industry would beg to differ, which is likely the initial target market. Of course that will change. Also I wouldn't exactly consider my desktop a beast. Form factors are pretty small these days.

Sure, this will be a hot product among PC gamers but they are not the mainstream consumers. I wanted to buy the device for my mom and have her use it. I think the vision should be to bring VR mainstream that is usable by all without technological friction.

I'm sure that is the vision, but you don't get there on Day 1

Re: Oculus Rift

#103

Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.

That was my immediate thought as well. Their choice of a scruffy looking guy (nothing wrong with it in and of itself) says a lot about their intended audience. Hard to imagine Apple or Google marketing a product with that kind of imaging.

But they have the back of a lady's head at the end! You know, for balance and stuff.

Re: Oculus Rift

#104

Earlier quoted context omitted.

"The oculus will ship with... A wireless.... Xbox one controller" I closed out of the stream at that point.

It's not 1997; wireless controllers aren't shit and Microsoft makes good hardware and has some great software.

Not sure why I'm getting downvoted and why you think I'm saying the controller is bad.

Oculus keeps spreading tons of hype and making very disappointing announcements.

A bundled xbox one controller is nothing to get excited over. Their supposed new input is, but they had virtually nothing to show for that.

Re: Oculus Rift

#105
post #58
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Since OR is under Facebook, and Facebook has been fairly Microsoft friendly in the past (opting for bing maps and some office docs stuff etc), it doesn't seem like a huge surprise, especially since Sony/PS4 has their own thing in development (Morpheus) I guess this also explains the earlier announcement dropping OSX and Linux support.

Dropping Linux support means dropping SteamBox support? Wow, I'm stunned.

Re: Oculus Rift

#106
I'm curious to see how they intend to solve the glasses problem. Ideally, they'd partner with someone like Zenni Optical to provide $10 drop-in lenses for any prescription.

Re: Oculus Rift

#107
post #92

Some observations and concerns: 1. Oculus is a display, therefore it should work with almost anything (aka modern devices that put out HDMI, etc). A 4k monitor doesn't require me to buy a whole new computer to use it. I don't understand why Oculus (or any other VR display) needs to be proprietary to the point that I may end up owing one device (Oculus) for PC and another (Morpheus) for PS4 gaming. This makes as much…

@evo-9, All of your observations and concerns suggest a really superficial understanding of VR in general and Oculus in particular.

Do a Google search for recent lectures by John Carmack. If you have any serious interest in the field, you won't find a more rigorous or illuminating introduction.

Re: Oculus Rift

#108
I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).

Re: Oculus Rift

#109

Earlier quoted context omitted.

This. It appeals to a very specific market at the moment. Most consumers will probably never experience VR on a PC at home. The real seller to mass market will be a combination of integration with phone handsets (a la Gear VR) or console (Morpheus/PS4) devices. The mass market doesn't want a big, expensive black box chugging away in their living room.

PC gaming may be bigger than you realize - it's twice the size of the console gaming market and growing. PC might not reach everyone, but it's where the money is. http://www.forbes.com/sites/marcochiappetta/2014/07/14/the-c...

But how many of those PC gamers have large powerful computers adequate for use with VR?

Re: Oculus Rift

#110
Since Oculus sold to Facebook I dropped them like a hot potato, and am instead embracing Valve's main platform for SteamBox the HTC Vive. That being said, where I think VR will really take off is going to a combination of VR and human brain interface (including gaze tracking) in order to get past some of the limitations of human interface design we have been stuck on for so long (mouse/keyboard/joystick)
Post reply on HN