The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.
Oculus Rift
111–120 of 378 posts
Re: Oculus Rift
#112Earlier quoted context omitted.
Why reinvent the wheel? The xbox controller is widely considered the gold standard.
The Xbox One controller is certainly good, but the mini-trackpad-button-hybrid on the PS4 controller is a real touch of genius in interacting with menus, when support is properly implemented.
Re: Oculus Rift
#113Earlier quoted context omitted.
I equate VR -> movies and AR -> smartphones. VR is a medium for immersion but AR really shines as a tool.
I'm with you on your second statement, not on the first. VR will be clearly more than just movies. And AR is far from just for smartphones. Granted HoloLens isn't ready and might not be that great, but it has so much more potential than just smartphone gimmicks. A good set of AR can completely replace my work setup, I wouldn't have the need for monitors anymore. I'm excited by that idea, a new way to interact with th…
Re: Oculus Rift
#114Earlier quoted context omitted.
That really doesn't bother me. Having used an Xbox One controller regularly, I think it is a fantastic controller, and I like that Oculus didn't feel the need to reinvent the wheel. I am excited about new interfaces other than a traditional controller though.
VR definitely needs a reinvented wheel in this case. Being able to move your head in virtual space but not your hands is clearly suboptimal, and the motion sensors in that generation of controllers are not up to the task. My take: this a bandaid, so they can get the headset out in Q1, ahead of the proper controllers in Q2. Not what they wanted to do, but Vive forced their hand on timing.
For example, a spaceship piloting game that allows the players head to rotate and look out the windows could very easily be controlled with a traditional gamepad.
Re: Oculus Rift
#115I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Re: Oculus Rift
#116Earlier quoted context omitted.
This. It appeals to a very specific market at the moment. Most consumers will probably never experience VR on a PC at home. The real seller to mass market will be a combination of integration with phone handsets (a la Gear VR) or console (Morpheus/PS4) devices. The mass market doesn't want a big, expensive black box chugging away in their living room.
PC gaming may be bigger than you realize - it's twice the size of the console gaming market and growing. PC might not reach everyone, but it's where the money is. http://www.forbes.com/sites/marcochiappetta/2014/07/14/the-c...
Re: Oculus Rift
#117I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Update: as other people have mentioned, the resolution is also not quite there yet with the Oculus to have a convincing virtual desktop.
Re: Oculus Rift
#118I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
If I could do this, I wouldn't even care how ridiculous I looked.
Re: Oculus Rift
#119I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Re: Oculus Rift
#120The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.
At least now we know why they went Windows-only for the time being