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Oculus Rift

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61–70 of 378 posts

Re: Oculus Rift

#61

Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…

> To rephrase my question, can anyone point me to a list of PCs manufactured by companies like Dell, HP, Lenovo, etc. that meet or exceed these requirements?

Buying a prebuild is a bad idea. Apart from being overpriced, they often have strange custom motherboards and cases which make upgrades complicated.

There's always those places where you select the parts and they assemble the machine for you, but I can't recommend them. I bought a machine from Cyberpower UK a few years ago and had nothing but problems with it.

Just grab the parts from Amazon and assemble them. It isn't difficult, you're simply buying it in 7 parts and plugging them together. That way you'll know it's been done correctly, all the parts are standard, and you didn't pay over the odds.

Anyway, your question was for a hard price. I would budget $900 USD for all the parts (including 4690K CPU and GTX970 graphics crad). For a really high end setup for Rift (980Ti), the next step up would be about $1200.

Re: Oculus Rift

#62
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Why reinvent the wheel? The xbox controller is widely considered the gold standard.

Re: Oculus Rift

#63

Off topic, but PHPBB would not have been the first forum software I would have expected Facebook to use. https://forums.oculus.com/

It was a legacy from the acquisition and I believe they have already had to pay out bug bounties on it.

Re: Oculus Rift

#64

Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.

Opening the page at work, it triggered my scroll-down reflex.

Maybe it's just my memories of 90s predictions of VR pornography, but the image does feel off-puttingly suggestive.

Re: Oculus Rift

#66
post #57
post #53

Earlier quoted context omitted.

Palmer claims the headphones are very high quality. If you don't like them you can replace them with your own.

Oh yeah? I can't find where it says you can replace them with their own. That'd be cool though.

They showed them popping off to make room. Easy enough.

Re: Oculus Rift

#67
post #57
post #53

Earlier quoted context omitted.

Palmer claims the headphones are very high quality. If you don't like them you can replace them with your own.

Oh yeah? I can't find where it says you can replace them with their own. That'd be cool though.

It was mentioned in the keynote event today that the headphones were detachable.

Re: Oculus Rift

#68
Separating the controllers into 2 devices for each hand is a natural way to do input in VR, but I feel that the hand and finger motion should also not be limited by the need to hold the controller. The pointing and thumbs up gestures are ok, but imagine if the computer could respond to the full range of motion a-la Leap.

Maybe it would look something like a cone that's at its base wrapped around your wrist but at its height contains Leap sensors that can recognize the full 3-dimensional range of hand/finger movements.

Re: Oculus Rift

#69

Off topic, but PHPBB would not have been the first forum software I would have expected Facebook to use. https://forums.oculus.com/

They could've at least gone with Discourse. But I guess owing to the abundance of PHP talent at hand, they might've chose to stay with a widely used one.

Re: Oculus Rift

#70
post #21
post #18

Earlier quoted context omitted.

One of the really cool applications I've seen for google glass was for a Dr to take notes in an EHR while visiting a patient. Its such a good idea. There's a lot of enterprise real world useful applications that you get with AR. It lets you be in the real world.

They said the same thing about Surface, and I agreed - Surface seems the ideal device for doctors. Doctors just use paper.

Doctors use something worse than paper called Epic.
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