Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.
Oculus Rift
51–60 of 378 posts
Re: Oculus Rift
#52What do the rings on the controllers offer that could not be put into the base of the handle?
-Tracking of the controller: There are leds on it that emmit IR light so the tracker can accurately track the controller. This accuracy is not achievable at the moment with just internal sensors (although the controller has these, presumably for even better accuracy)
-The inside of the ring has sensors to track your finger gestures. I can imagine this would not be possible with just the internals of the controller.
-The ring acts as a sort of extra handle. Imagine opening your hand totally (as in waving). This is a gesture you would maybe like to do in VR. The ring will hang between your thumb and index finger while you do this. Other more traditional tracked controllers would fall out of your hand.
Re: Oculus Rift
#53I'm a bit of a sound nerd, but the on-ear headphones are really underwhelming. No noise isolation, most likely low quality drivers... this would make for a pretty terrible VR experience. Simply upgrading them to closed back, over the ear headphones would make a big difference - you'd be able to use lower volumes (at which point even cheap drivers aren't oto bad), and you'd be more isolated from the environment, simil…
Re: Oculus Rift
#54Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…
This is likely going to be the biggest turn-off. People don't have those big PCs any more. Most people have just laptops/MacBook. I guess nobody would want to bring back those beasts in their living rooms again just to use Oculus Rift. They should have really considered full device experience where you get everything you need and hardware is exactly designed to give optimal Oculus experience. World has long moved on…
Re: Oculus Rift
#55I'm a bit of a sound nerd, but the on-ear headphones are really underwhelming. No noise isolation, most likely low quality drivers... this would make for a pretty terrible VR experience. Simply upgrading them to closed back, over the ear headphones would make a big difference - you'd be able to use lower volumes (at which point even cheap drivers aren't oto bad), and you'd be more isolated from the environment, simil…
Re: Oculus Rift
#56Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.
Hard to imagine Apple or Google marketing a product with that kind of imaging.
Re: Oculus Rift
#57I'm a bit of a sound nerd, but the on-ear headphones are really underwhelming. No noise isolation, most likely low quality drivers... this would make for a pretty terrible VR experience. Simply upgrading them to closed back, over the ear headphones would make a big difference - you'd be able to use lower volumes (at which point even cheap drivers aren't oto bad), and you'd be more isolated from the environment, simil…
Palmer claims the headphones are very high quality. If you don't like them you can replace them with your own.
Re: Oculus Rift
#58The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.
I guess this also explains the earlier announcement dropping OSX and Linux support.
Re: Oculus Rift
#59I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…
I equate VR -> movies and AR -> smartphones. VR is a medium for immersion but AR really shines as a tool.
VR will be clearly more than just movies. And AR is far from just for smartphones. Granted HoloLens isn't ready and might not be that great, but it has so much more potential than just smartphone gimmicks. A good set of AR can completely replace my work setup, I wouldn't have the need for monitors anymore. I'm excited by that idea, a new way to interact with the world.
Re: Oculus Rift
#60I'm a bit of a sound nerd, but the on-ear headphones are really underwhelming. No noise isolation, most likely low quality drivers... this would make for a pretty terrible VR experience. Simply upgrading them to closed back, over the ear headphones would make a big difference - you'd be able to use lower volumes (at which point even cheap drivers aren't oto bad), and you'd be more isolated from the environment, simil…