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Oculus Rift

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21–30 of 378 posts

Re: Oculus Rift

#21
post #18
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

One of the really cool applications I've seen for google glass was for a Dr to take notes in an EHR while visiting a patient. Its such a good idea. There's a lot of enterprise real world useful applications that you get with AR. It lets you be in the real world.

They said the same thing about Surface, and I agreed - Surface seems the ideal device for doctors. Doctors just use paper.

Re: Oculus Rift

#22
post #16
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

I agree with your assessment. AR is more ubiquitous VR is more like SecondLife 2.0. Some of the engineering and design outcomes are noteworthy, but that's about it.

Second Life 2.0 doesn't sound very exciting to me. I really see VR as being a short hit and quit activity. Touring some place in VR in the classroom seems great but more than 10 minutes and most will quit whatever the activity is.

I am still willing to give it a try but on the outside looking in I find this as long term success stories as Second Life and the Wii.

Re: Oculus Rift

#23
post #18
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

One of the really cool applications I've seen for google glass was for a Dr to take notes in an EHR while visiting a patient. Its such a good idea. There's a lot of enterprise real world useful applications that you get with AR. It lets you be in the real world.

I still see palm detection as an unsolved problem. I've tried the latest Surface too.

Re: Oculus Rift

#24
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

I agree with your view that AR is more the long-term future of all this tech. However, I would disagree that VR isn't going to be a big thing in the short to medium term.

It's a completely new medium to a large extent that is still finding its feet. It offers a completely new* experience and developers/artists/storytellers have yet to really tap into what it can do and deliver in terms of feeling and emotion. Everyone is still trying to make old methods suit the new format - you could see this just from the fact that Oculus demo'd a 3rd person game. Once teams start to fully embrace the medium and the hardware has caught up, I honestly believe it will deliver some very innovative and emotional experiences that will lift people out of their real life environment. Its uses will be much more widespread than just gaming - training, relaxation, education, social interaction, etc.

* When I say new I know it's been knocking around for decades, but the tech has only just reached a point where it is somewhat viable.

Re: Oculus Rift

#25
post #19
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

But AR requires several technological leaps beyond VR in terms of transparent screens and location tracking. So I'd expect to see usable VR headsets to appear in homes a generation two before AR ones. I mean, the HoloLens is additive . That means if you want to show a dark object in a room with white walls, you cant .

> I mean, the HoloLens is additive. That means if you want to show a dark object in a room with white walls, you cant.

You sure? Do you have a source you can cite?

Re: Oculus Rift

#26
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

Out of curiosity, have you used any of the modern VR headsets (Oculus, Vive, etc)?

Re: Oculus Rift

#27

Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…

Today you really need a Titan X or 980 GTX Ti for a premium experience across the board.

I don't think anyone can predict the future as there is currently so much optimisation going on across all the involved parties - Intel, Nvidia, Microsoft, Oculus, Valve, Epic, Unity, etc. They are all focussed on getting the best performance and experience out there.

This is a great summary of what Nvidia are currently doing:

https://developer.nvidia.com/sites/default/files/akamai/game...

Re: Oculus Rift

#28
The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Re: Oculus Rift

#29
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

AR and VR serve different goals. In this page they mention presence, which is basically the internal lizard-brain feeling of being somewhere else. Presence is what makes VR something unique, different, and powerful. AR doesn't provide presence.

I think AR is infinitely more practical for practical things but ultimately less useful as an entertainment medium. And the holosuite is just as much VR as it is AR.

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