Live data from Hacker News

Oculus Rift

oculus.com

11–20 of 378 posts

Re: Oculus Rift

#11
post #10

What do the rings on the controllers offer that could not be put into the base of the handle?

Looks like they may have IR LED's around the outside that are used by the camera for positional tracking. Might also be used to track finger movements on the inside of the ring, but not sure there.

Re: Oculus Rift

#14

I was a little disappointed to not find the one thing i really wanted to see on this site: a buy button. But I want it NOW!

I was fairly disappointed by most of the keynote, but maybe my expectations were just too high?

I was hoping for some real innovation that elevated it above Vive, but it just didn't seem to deliver. The new controllers look great, but they aren't going to be around until mid 2016, whereas I will probably have the Vive ones in my hands by the end of year.

I think possibly Oculus are more focused on being consumer friendly than Valve, but the inner techy in me is certainly more in love Vive and their ecosystem at the moment.

The entire cinema mode integration with Microsoft just seemed like a total misstep to me - why would I want to play a game in a virtual living room? It just looked cheesy, gimmicky and silly. The fact you have to stream it over a PC as well and can't just hook the headset straight into the Xbox seems like it's just way more hassle than it's possibly worth.

Re: Oculus Rift

#16
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

I agree with your assessment. AR is more ubiquitous VR is more like SecondLife 2.0. Some of the engineering and design outcomes are noteworthy, but that's about it.

Re: Oculus Rift

#17
Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously)

Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies like Dell, HP, Lenovo, etc. that meet or exceed these requirements?

Re: Oculus Rift

#18
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

One of the really cool applications I've seen for google glass was for a Dr to take notes in an EHR while visiting a patient. Its such a good idea.

There's a lot of enterprise real world useful applications that you get with AR. It lets you be in the real world.

Re: Oculus Rift

#19
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

But AR requires several technological leaps beyond VR in terms of transparent screens and location tracking. So I'd expect to see usable VR headsets to appear in homes a generation two before AR ones.

I mean, the HoloLens is additive. That means if you want to show a dark object in a room with white walls, you cant.

Re: Oculus Rift

#20

Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…

The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM.

So yer looking at £750 for a PC.

Post reply on HN