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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#631
post #407
post #211

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Nope, and most software developers in Vancouver aren't participating with foreign companies at those rates. The laws remain how they are mostly to disenfranchise QA testers which remain a very hard labour segment to mobilize. There are thousands of "I can make money playing games?!?" folks out there that drown out the really good QA folks and insure that EA can maintain its churn. For regular dev jobs, I think the ma…

Actually, senior dev money is half as much in Vancouver as it is in the US. The higher up the tree you go, the more the gap widens.

I wonder why. There must be a skill gap, else the senior engineers would simply drive three hours and double their earnings.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#632

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I really don't understand why they have Keanu in this. I mean the _character_ he plays is fine, and Keanu's performance is fine, I just don't understand the appeal/necessity of getting the likeness of a real world actor in a digital game. I imagine it also must have cost a fortune.. It doesn't detract from the game or anything, but it just seems like an odd way to spend a limited development budget.

For the same reason why Hollywood producers pay $10m for a Brad Pitt, where they could get some rando who looks and acts just as good for $100k - Brad is marketing device, the movie will get much more publicity because of him, and people will go see the movie just because of him. Same for Keanu here.

I'm curious if that's actually true though. A lot of recent huge hits in TV at least were made up of casts of either relative unknowns or people that didn't have huge star power anymore. "Stranger Things", as one example. Mad Men and Breaking Bad created a lot of stars, but they weren't famous to start with. The Walking Dead was the most popular show on TV for a long time and I can't really recall an A-lister.

Even a lot of much older shows didn't need star power. Think about something like Star Trek TNG. The most famous person on that cast when it started was Will Wheaton. Obviously Patrick Stewart became huge but he was a total unknown prior.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#633
post #619

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> When it comes to healthcare? Yes, it should absolutely be free to the recepient. Medical care requires the labor of others. You have no right to it, nor should you put a gun to their head and demand it.

A fair trial requires the labor of others, and I have a right to that. No guns to head involved.

A fair trial is those people trying to take your freedom. Not you getting a service from them.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#634

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Being an RPG doesn't nullify this criticism if combat is a primary game mechanic. Deus Ex is an action RPG, and they did combat (both stealth and gunplay) much better than Cyberpunk.

>Being an RPG doesn't nullify this criticism if combat is a primary game mechanic. It does, because a common running theme in RPGs is that you get stronger as the game progresses, and in Cyberpunk, by the middle of the game every character build (melee, stealth, guns) easily dismantles enemies. It is only early-game where the enemies seem difficult because your character hasn't had their skill-trees built up yet.

I didn't say I found the combat to be difficult; I said it wasn't very good. I understand how RPG progression works, and my criticism was about the mechanics of the combat (stealth, gunplay, hacking, etc).

The simplistic AI behavior makes stealth unengaging, the hacking feels really disappointing (why don't cameras or turrets get harder to hack?), the cover system is worse than Mass Effect, and gunplay is middling at best—better than Fallout: NV, but worse than Fallout 4 or Destiny.

Notice how I only compared it with other action/shooter RPGs? Clearly RPG progression isn't my issue with it.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#635

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I know all that. You're just misusing the word "punk" as a free variable.

I'm using it as intended -- that stories in cyberpunk universes focus on anti establishment themes and lowlifes.

Clearly Ghost in The Shell was famously anti-establishment and Kusanagi a definitive low life... Not transhumanism, identity or sexuality.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#636
post #357

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uh I'm a gamedev at my dayjob and I'm working on a game design mfa so ... I know? my favorite game is INSIDE and it's a total chore to play. But I think it has a LOT going on and is extremely interesting. OP is saying Cyberpunk is not fun -and- it has nothing going on intellectually -and- they played it all the way through twice? Really, that's a mixed set of signals. If you think it's not fun -and- it has nothing go…

> If you think it's not fun -and- it has nothing going on, why play it -twice-? "If you think the car is no fun to drive, why take it for a spin, twice?" Playing it twice is what allowed me to form this opinion. The game offers multiple "paths" after all. It's called giving it the benefit of the doubt.

eh, I dunno. I used to do that, thinking that I "needed to get my money's worth", but I've started bailing on games if I'm not having fun after 2 or 3 hours and don't ever regret it. The way I look at it now is that paying for a game is like paying the price of admission to a museum. If I'm not liking the show on display, I'm not going to stay there for longer just to feel like I got my money's worth. Paying the price of admission isn't a promise of enjoyment.

but like, I'm not really trying to convince you of anything, I'm trying to get clarity on what you're saying, because your original comment is so ambiguous that it doesn't actually help me figure out whether or not I want to play Cyberpunk.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#637

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People can play games for reasons other than fun or enjoyment. Spec Ops: The Line isn't a 'fun' game, but holy shit I couldn't stop playing it.

Factorio wasn't particularly fun for me and I couldn't stop playing that. That game really stressed me out and I was very relieved when I could set it aside.

honestly I found playing Cookie Clicker to be really transformative in terms of perceiving those situations. Ever since then, I look at games differently. The most recent example of this is Hades. I played that game very compulsively, and feel that most of the serotonin I was getting out of it was the result of operant conditioning, not something that I really like. That game has an absolutely perfectly designed reward loop, but I wasn't really enjoying playing it very much.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#638

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This is a question that has two answers 1. Not good 2. I have fiber Obviously generalization and I don’t care if someone has 2008 DSL and it “runs awesome”.

Fiber wouldn't do much would it? Does it reduce actual travel time for the signal?

Very anecdotal but I just switched from cable to fibre and latency significantly reduced, form like 20-30ms to 5ms.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#639

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> I'm not familiar with Polish labour law, but it could be that in Poland like in many other European countries concepts such as "denying overtime" are inherently illegal. Which explains why so many Ubisoft games are made in Canada...

No, the reason why so many Ubisoft games are made in Canada(and other studios as well, take a walk around central montreal, there's tonnes of games studios there) is that the Canadian government is giving out massive subsidies to the game industry to grow it there(last I've heard it's literally half of every salary - an absolutely ridiculous amount of money). If you compare the cost of having an employee in Canada to…

Ubisoft, specifically, versus some of the other companies has the interesting added factor that with their upper-management being primarily based in France it is useful to them to utilize countries/provinces that can also speak French.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#640

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> The Zen 2 release offered 99% of the gaming performance of an intel chip Zen 2 is a good deal for it's overall versatility and particularly the amount of physical cores one gets for the amount of money paid. But gaming wise Zen 2 struggles to keep pace with any Intel CPU above the 10600k, particularly when the Intel's are overclocked, where they have much more headroom than both Zen 2 or Zen 3. Meaning that anybody…

>anybody who wanted maximum gaming performance, above all else, had pretty much no other choice except for Intel Which means nothing for the vast majority of users since the cpu was far from holding them back which is why we have seen most pc builds include an AMD cpu for the last few years because very few people want to pay way more to get a slightly higher number in a specific benchmark and see nothing in reality…

> since the cpu was far from holding them back

A common misconception, but in reality the CPU actually is very responsible for min frames and thus pushing up the average frames, preventing frames from skipping. That becomes particularly important in demanding scenarios like PCVR and generally running high-resolutions with high-refresh rates.

> which is why we have seen most pc builds include an AMD cpu for the last few years

We've seen that because they offer excellent price and performance ratio, but that didn't make them the "gaming king", it made them them "budget all-rounder king", which is not the same.

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