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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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231–240 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#231
post #3

If you watch game footage, it's obvious it's half-baked. However, so many people violated the number one rule: no preorders. This is literally the only thing gamers can do to incentivise developers to not release buggy games. But here we are again.

is the inverted side of "no preorders" also "No epic games"? Something has to fund development and at a certain point investors will not risk the lack of sales. Versus a preorder is an actual sale.

These games rake in hundreds of millions of dollars. Games are bigger and fancier than ever because they have reached mainstream appeal and accessability. It has nothing to do with preorders.

Preorders just allow them to release buggy games in a beta state and patch it later.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#232

Earlier quoted context omitted.

I'm playing on a Ryzen 3800x, a GTX 2060 Super with 32GB of 3600 MHz Ram. I think the game looks bad (with playable settings) and hasn't been compelling enough for me to sink that much time into it, while the missions are pretty grindy. I'd say play GTA V and the Witcher 3 for a comparison in immersive open world story telling and high caliber graphics. I haven't played Spiderman (2018, 2020) but in gameplay footage…

Just get a copy of Ghost of Tsushima and enjoy a top rate open world gaming experience.

thanks for the suggestion!

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#233

The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…

There is a theory that development was restarted several times, most notably in 2018 to incorporate Keanu into the main story. It seems like they couldn't stick to a singular vision and shifted goals too many times.

I really don't understand why they have Keanu in this. I mean the _character_ he plays is fine, and Keanu's performance is fine, I just don't understand the appeal/necessity of getting the likeness of a real world actor in a digital game. I imagine it also must have cost a fortune..

It doesn't detract from the game or anything, but it just seems like an odd way to spend a limited development budget.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#234
post #15

Earlier quoted context omitted.

There is a theory that development was restarted several times, most notably in 2018 to incorporate Keanu into the main story. It seems like they couldn't stick to a singular vision and shifted goals too many times.

Which I never understood: how is an actor supposed to suddenly carry the whole game? I mean, he's got those cool movies(where he plays the same guy over and over again), but he's no Jesus to be worshiped like that.

His impact on the game is probably similar to that of a celebrity in an ad: the celebrity isn't cast because of their acting/posing ability, they're just very likeable, recognizable people that you want to associate your product with. The electric reception he received at the game announcement show and the reddit memes he has generated seem to prove this. No one was under any illusions that Keanu was going to elevate the story, they just really love Keanu.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#235

Earlier quoted context omitted.

Doesn't sound much different than getting paid in equity at a startup.

If I got paid in tokens at a startup, I would riot. That’s some “company town” bullshit.

It's just a bonus, not regular compensation, right?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#236
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

You're not seeing the issues because you're not playing the affected versions. Notice how all of the positive anecdotes are coming from PC players? IGN went so far as to split their Cyberpunk 2077 review into two separate reviews: One for consoles, and one for PC. Quote from the console review: > The Xbox One/PS4 version is nearly unrecognizable compared to the PC version. The PC version scored 9/10 and the console v…

I’ve been playing on PS4, and while not particularly pretty (not that I expected it to be) it’s been surprisingly fine, especially after the 1.0.4 patch.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#237
post #120

Earlier quoted context omitted.

Unsure why you are being downvoted. Perhaps some founders and investors don't want this to be known...

Happened to me three times... upvoted to bring light to this as startup finances is tricky for most mortals. Dilution, premium vs standard, cliff, etc.

When I was negotiating my current job, I had a competing offer for around $100k more plus equity but it was essentially Engineer #1 after the technical co-founder.

In my negotiations I inquired about said equity and the other founder was vague as hell around all of those important questions that early employees need to ask.

The extra $100k wasn't worth it and I'm making the difference in real, liquid equity (and then some) from my current employer.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#238
I'm really enjoying the game on PC, it runs reasonably well on my GTX 1070. I'm staggered how many bugs there are though. I run into one about every five minutes. So far off the top of my head:

- NPCs floating in space

- NPCs walking through solid objects

- NPCs randomly spawning in view

- I have a gun that wont fire if I use a scope on it

- I have another gun whose model disappears in car chases

- Some objects have meshes that duplicate (cigarette floating in space while the character is also holding it)

- Randomly getting flagged by the cops for a crime when im literally just walking around with my weapon holstered

- Quest goals not registering/having to repeat certain actions

None of these are like a huge deal, sometimes it's even really funny, but dear god is it incredibly buggy.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#239

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

The game has an overwhelming amount of very detailed content in the main job and side jobs, and also provides plenty of flexibility in combat if you explore the various upgrade systems. It's an evolution of the Witcher 3, not Grand Theft Auto. Better driver AI and haircuts would be cool, but they're not central to what the game is.

[deleted]

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#240
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

Why is this sort of practice so common with video game studios but not elsewhere in the technology industry?
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