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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#41

The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…

I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.

[deleted]

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#42
Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system..

They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew would do...

Moreover CDPR was given a $7 million grant to develop the artificial intelligence. This game has one of the worst open-world AI I have ever seen.

Cops spawn on you, the drivers and pedestrians AI is almost non existing. Grand Theft Auto: San Andreas from 2004 is miles ahead of this game.

They even announced that they are "very sorry" and that people can get a refund only that Sony won't refund if you played or even downloaded the game not to mention this game is very badly optimized on AMD systems the current gaming king.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#43

The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…

I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.

Two problems with that. A) New consoles are pretty tightly supply-limited on release, so people won't buy the game until they know they can pick up the console. You've totally killed the preorder market.

B) You risk losing even more game sales towards the end of the console lifecycle, as soon as rumors start flying around about new hardware about to hit the market.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#44
post #3

If you watch game footage, it's obvious it's half-baked. However, so many people violated the number one rule: no preorders. This is literally the only thing gamers can do to incentivise developers to not release buggy games. But here we are again.

is the inverted side of "no preorders" also "No epic games"? Something has to fund development and at a certain point investors will not risk the lack of sales. Versus a preorder is an actual sale.

That doesn’t make sense as most of the money is invested long before a release date is even announced.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#45
post #18

Game wasn't ready for consoles, they just lied about it. And it looks like even the PC game feels incomplete "It's all style but no substance.". https://steamcommunity.com/id/outxider/recommended/1091500/ "Janky. If I can describe it with one word. 8 years of hype to launch what looks like an Early Access game. It's glitchy, it's buggy, it doesn't run well unless you have an RTX card and DLSS enabled. And that's bare…

Is that your review? With 50 hours of gameplay when you reviewed, 75 now? You dissed it, the played it for 25 more hours! You sure played the game a lot for something you didn't enjoy.

On top of that it's sitting on mostly positive right now on steam, despite all the bugs.

Sounds like the game's actually alright, apparently it looks amazing too.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#47

The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…

I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.

You really have no idea? The number of people on previous gen consoles dwarfs the people on new console, especially in a world where new consoles can't even nearly keep up with demand.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#48

The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…

I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.

I imagine one very real reason right now is that most people cannot buy the new consoles right now, or at least don't want to play the in-stock game to try to snag one when they drop and are available for 5 minutes at retailers.

So lots of people who have the last gen hardware see that the new consoles are constantly out of stock, and decide that they are 'good enough' for now until you can actually just order a new console w/o hassle. That may not be till well into the new year.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#49
post #37

Earlier quoted context omitted.

Doesn't sound much different than getting paid in equity at a startup.

There's centuries worth of legislation about equity. You can still get screwed, but "I'm giving you the right to own shares in this company" means something in the eyes of the law. Getting paid in participation tokens doesn't.

You can be employee #2 of a startup, receive a lot of stock early on and then see it dillute to fractions of a cent. Perfectly legal.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#50
> we’ve actually shown console footage, but never on the last-gen consoles. The reason is that we were updating the game on last-gen consoles until the very last minute, and we thought we’d make it in time. [...] That was not intended; we were just fixing the game until the very last moment.

This is absurd. They didn't hide console footage because they were sure they'd miraculously turn around the entire game at the last second; they hid it because they didn't want people to see it so they could have massive launch day sales. If you're going to apologize just apologize. Don't pretend it was some innocent oversight.

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