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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#521

Earlier quoted context omitted.

I'm playing on a Ryzen 3800x, a GTX 2060 Super with 32GB of 3600 MHz Ram. I think the game looks bad (with playable settings) and hasn't been compelling enough for me to sink that much time into it, while the missions are pretty grindy. I'd say play GTA V and the Witcher 3 for a comparison in immersive open world story telling and high caliber graphics. I haven't played Spiderman (2018, 2020) but in gameplay footage…

Playing on a RTX 2070, I have to decide between having a very low framerate, a blurry picture, but good graphics thanks to raytracing, or low framerate and very normal but disapointing graphics.

It seems the blurriness can be removed by disabling film grain and another setting, also framerate improves drastically if you reduce "cascading shadows." I'm curious if you've done that or if you haven't and it improves things. I haven't bought the game yet, expecting bugs.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#522

Earlier quoted context omitted.

You have to ask? Its holiday season in the middle of the worst pandemic in 100 years, with hundreds of millions of people worldwide being on lockdown, or some form of lockdown, with absolutely jack shit to do other than work from home (if you even can), learn something (most people will not do this), or play video games. New movies and television have been woefully shitty. Its always easier for ask for forgiveness th…

"Easier for ask for forgiveness than permission": perhaps, but it's not obvious to me. One the one hand, a further delay risks losing out a big part of sales. Dedicated fans will buy anyway, but presumably a large fraction of preorders came from people who just jumped on the hype. And who knows if you can recreate this hype after the pandemic ends, after other games come out, after you delay the release over and over…

Anyone that's truly on the fence already knows what to do, they've seen it happen with all three Witcher games. Wait two years, then buy them for $40, or wait for a GOG sale and get the Game of the Year Edition for $20.

I pre-ordered Cyberpunk 2077 because I like this setting much more than the setting of The Witcher. Don't regret it.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#523
post #318

Earlier quoted context omitted.

Something similar happened in NZ too under the "Hobbit Law" bought and paid for by Warner Brothers. Now everyone in the film and game industry is considered an independent contractor by default and aren't subject to the usual rights and legal protections afforded to company employees.

> bought and paid for by Warner Brothers Hang on I remember mass protests by the artists themselves in favour of that law?

Could you find some details on this?

Also, "even a shitty job is better than no job" might lead to people campaigning for that law if that means they get to work on LotR in their home country. Of course this is not really a viable strategy long term.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#524
post #364

Earlier quoted context omitted.

You have to ask? Its holiday season in the middle of the worst pandemic in 100 years, with hundreds of millions of people worldwide being on lockdown, or some form of lockdown, with absolutely jack shit to do other than work from home (if you even can), learn something (most people will not do this), or play video games. New movies and television have been woefully shitty. Its always easier for ask for forgiveness th…

As someone who bought the game as a Christmas gift, I am more concerned about how it will play at a Christmas-day patch level. I am actually happy I was able to get the physical media ahead of time, even if what they shipped at launch was buggy.

I played a few hours on PS5 and have parked it until the PS5 version comes out. The game logic/features are a far cry from what was advertised; I've waited 7-8 years for this game and the disappointment is immeasurable. I don't believe they can fix the short-coming by Jan/Feb (As a software Engineer myself I just don't see how they can implement/fix so much missing logic in that short of a time frame).

I'm holding out for the PS5 patch so that at least I can play what _is_ there at a decent resolution. The game looks nice, that and the story is pretty much all it has going for it (in my opinion). The PS4 build is running at such a low resolution (60FPS though) with terrible lighting and shadows on PS5 right now that it's embarrassing. That's once you get past the 10+ times the game has totally crashed out on my since the 1.04 update.

I want to enjoy the game and right now I can't. Let's see how it fairs in a couple of months.

If you want a feel for how it'll play for your giftee on PS4/Pro (at the current patch level) check out Digital Foundry's reviews on YouTube.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#525
post #523

Earlier quoted context omitted.

> bought and paid for by Warner Brothers Hang on I remember mass protests by the artists themselves in favour of that law?

Could you find some details on this? Also, "even a shitty job is better than no job" might lead to people campaigning for that law if that means they get to work on LotR in their home country. Of course this is not really a viable strategy long term.

For example http://www.stuff.co.nz/business/4279251/Jackson-I-feel-enorm....

I think the union leaders trying to block the law were getting death threats from the workers they were supposed to be representing. There's some documentaries about it online as well. I think the union were completely at odds with their own members. Bizarre situation and an example of why people should be cautious about unions.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#526

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

> So why did the management still decide to go ahead with the release this year?

Because there isn't a single other major December release.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#527

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

Wait a second... how did you "complete" the game twice in less than a week?

I've put more than 40 hours in and I'm nowhere close to completing it even once. I'm pretty sure all the dialogue alone adds up to that much.

Even completing the main story, gigs and side-missions is probably going to take me around 100 hours. Maybe someone faster could do it in 40, or maybe 20 if you skipped all of the dialogue and played on a low difficulty. I spend/wasted a lot of time just exploring the city and surrounding areas, doing 'bounties' or climbing on random places to see if there's something interesting/loot to be found.

I suppose you mostly played the main story line on a low difficulty, ignoring all the side activities (which do impact the main story and vice-versa) and likely rushed through or past everything else.

If you were looking to have a good time you didn't exactly set yourself up for success. A bit like reading a book and skipping all of the chapters that follow minor characters for world-building purposes.

I agree that the life paths don't have major consequence, which is a bit disappointing, but saying "choices don't matter" as a blanket statement is just factually incorrect, considering there's a long list of choices that have a lasting effect on the game world, and there are at least 3-5 different endings depending on the choices you made earlier in the game.

There's a list of (so far known) major choices here if you want to spoil yourself: https://www.ign.com/wikis/cyberpunk-2077/Choices_and_Consequ...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#528
post #380

Earlier quoted context omitted.

Unfortunately PS4 (although at least they are running a PS4 Pro).

They estimate February, but honestly I'm thinking it'll be never. The sad simple truth is that this game was never designed with current gen consoles in mind. It was always designed for PCs. When the now-current gen consoles were announced and specs got tossed around, CDPR realized they were basically mid-tier gaming PCs, so they would run the game fairly well.

I'll reserve final judgement for when the PS5 version comes out, but aside from 60FPS, the current build looks like crap on PS5. It runs sub 1080p most of the time, lighting and shadows are horrific, it's technically speaking the worst looking PS4 game I've played, including on an actual PS4.

Visually in terms of atmosphere it looks great, if you can see through the low resolution and terrible LOD. I believe they can and will fix these things; what I'm not confident will ever be fixed though, is the AI/game logic, it seems like it just hasn't been written/implemented at anything more than the most basic placeholder.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#529

Earlier quoted context omitted.

There is a theory that development was restarted several times, most notably in 2018 to incorporate Keanu into the main story. It seems like they couldn't stick to a singular vision and shifted goals too many times.

I really don't understand why they have Keanu in this. I mean the _character_ he plays is fine, and Keanu's performance is fine, I just don't understand the appeal/necessity of getting the likeness of a real world actor in a digital game. I imagine it also must have cost a fortune.. It doesn't detract from the game or anything, but it just seems like an odd way to spend a limited development budget.

For the same reason why Hollywood producers pay $10m for a Brad Pitt, where they could get some rando who looks and acts just as good for $100k - Brad is marketing device, the movie will get much more publicity because of him, and people will go see the movie just because of him. Same for Keanu here.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#530

Earlier quoted context omitted.

Any decent software employer in the US will have good insurance that basically guarantees your max out of pocket health expenses won’t exceed a few thousand dollars. That doesn’t really account for the difference.

>>your max out of pocket health expenses won’t exceed a few thousand dollars. Wait, that's meant to be good? What kind of insanity is this. Why do you have to pay anything out of your pocket at all??

In the US, there is no ceiling to your potential health expenses if you are without insurance. A few thousand dollars looks like a pretty good ceiling compared to infinity.
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