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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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411–420 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#411

Earlier quoted context omitted.

I saw someone post a synopsis on Reddit (forgot the sub) of the actual recorded phone call and these were the points mentioned: - QA was limited and done in-house, thus remotely by people working on the game - Overestimated their ability to fix the problems before launch - Reviewers didn't have access to last-gen console versions because they were still working on the last-gen versions through the certification proce…

Question remains, why did Microsoft and Sony certify them?

Doesn't the article answer that? CDPR was confident they would fix it in time for release, and MS and Sony trusted them due to the track record.

Though looking at especially the Xbox One S footage, it is hard to believe anyone could be trusted to make it playable in a few weeks.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#412

Earlier quoted context omitted.

How do you find the latency?

This is a question that has two answers 1. Not good 2. I have fiber Obviously generalization and I don’t care if someone has 2008 DSL and it “runs awesome”.

Fiber wouldn't do much would it? Does it reduce actual travel time for the signal?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#413
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

Awful? This is miles ahead of nearly ever other game studio out there. How do I know? One of the people I served with aboard the USS Honolulu is a game designer for Darkpaw Games. They have nothing like this. Not even close. Another person is a high-level executive at Activision-Blizzard. He has compensation that is generous, but it took him 17 years to get there. Yet another personal friend is a junior developer at…

Obsidian is downright abusive towards any of their staff that isn't part of the old guard, and doesn't compensate any more to make up for it.

source: three people I know who worked there

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#414
post #72

Earlier quoted context omitted.

Lots of companies have a bonus which is a combination of 'corporate wide' bonus, 'performance' bonus and 'personal contribution'. This just seems to formalize some of the parts which are often just arbitrarily decided by some governance committee.

No reason to not give the bonuses when accomplishments are recognized then, instead of tying it to the team's success at a singular date (delivery). It forces everyone to work in overdrive. It's plainly not a personal contribution/performance bonus at all. If CDPR makes a bad hire that causes a delay (even outside of development, like marketing?), then everyone suffers for that from a lack of a bonus. This is particu…

It’s pretty usual for a company financial target to need to be hit before the bonus payout starts - in fact it’s unusual for a bonus payout to happen regardless of financial performance (companies want to give employees certainty about what the rules are to trigger a bonus, but don’t want to have to give out bonuses if they are going under).

I’ll assume the bonus is probably actually tied to the companies financial performance rather than the release, but that the release was required for the revenue target to be hit.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#415
post #56
post #18

Game wasn't ready for consoles, they just lied about it. And it looks like even the PC game feels incomplete "It's all style but no substance.". https://steamcommunity.com/id/outxider/recommended/1091500/ "Janky. If I can describe it with one word. 8 years of hype to launch what looks like an Early Access game. It's glitchy, it's buggy, it doesn't run well unless you have an RTX card and DLSS enabled. And that's bare…

> The core of the game, the massive open world Maybe it's just me, but I definitely wouldn't consider this the core of the game. For me the core is the single player story ("main quest" I guess). Maybe this is because I have played every CDPR game and The Witcher 3 is the only one so far with an open world and, and even there it was clear that the main story line was the crown jewel.

I think you're ok feeling that, especially with your CDPR experiences. But a lot of the promotional material heavily emphasizes 'night city' and the whole worldbuilding aspect. They even coin it as 'the next generation of open world adventure' at the end of this trailer. I think the promotional material definitely focused more on the setting rather than the characters and their stories.

https://www.youtube.com/watch?v=BO8lX3hDU30

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#416

Earlier quoted context omitted.

Plenty of companies recognise contributions by handing out tokens that can't be cashed in immediately, that have a value that depends on the fortunes of the company, and that might fall in value precipitously. Just usually they name the tokens "stock options" or "pre-IPO shares" I agree there are plenty of shitty practices in the games industry, of course.

In the US, those are regulated. I'm not aware of the details, but I doubt these "certificates" in Poland have the same level of regulation as US securities.

This merely makes these certificates worth less than the same but named stock options and regulated.

The employee will "just" need to discount the value of these certificates accordingly.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#417

Earlier quoted context omitted.

Investors don't make money from sales. They just lost 30% of their investment. Literally no one benefited from this.

I feel like I did. Playing on a 3080, minor bugs I've experienced aside it has been a true taste of the next generation of games. Mostly in a visual sense though.

Oh I meant no one benefited from them releasing on old-gen consoles. I wonder if perhaps they were contractually not allowed to release only PC + next-gen consoles, and delay old-gen consoles?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#418

Earlier quoted context omitted.

Yeah I don't get it, TW3 was unplayable for quite a while on base consoles, sub 30 fps throughout most of the game, and CB2077 is a game with much bigger scope the base consoles couldn't handle the NPC rich areas in TW3 so no matter how much optimization they would do I don't understand who thought that this game will ever be playable on the base previous gen consoles.

Isn't not quite consistent 30fps basically the norm on PS4/Xbox one?

Yes and no, TW3 was bad like really really bad it still is really sucky on base consoles.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#419
post #336

Earlier quoted context omitted.

This point is incorrect. If they’re releasing the game for current gen, it should be playable on it.

Current gen is the PS5 and Xbox Series, except for occasional crashes the game looks and performs really well on those.

The game's been announced 7 years ago and multiple original release dates were prior to the PS5 and Xbox Series even coming out.

If Cyberpunk 2077 wasn't targetting PS4 and Xbox One, CDPR shouldn't have released it for them at all.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#420
post #336

Earlier quoted context omitted.

This point is incorrect. If they’re releasing the game for current gen, it should be playable on it.

Current gen is the PS5 and Xbox Series, except for occasional crashes the game looks and performs really well on those.

The PS5 is running a backported PS4 game. There is no release for the current console generation.
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