Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…
CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
101–110 of 682 posts
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#102Earlier quoted context omitted.
I got it on Stadia and it’s blowing my mind. I can play it on my Tv or projector thru chromecast ultras, or on my pc seamlessly and it looks great. I got to try it on the iPad Pro next. I love it. This is the breakout game for cloud computing.
How do you find the latency?
1. Not good
2. I have fiber
Obviously generalization and I don’t care if someone has 2008 DSL and it “runs awesome”.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#103Earlier quoted context omitted.
If you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)
I don't know if that's entirely fair (or maybe I haven't played long enough to realize how bad it is). the combat model is pretty different from GTA; it's more of a shooter/rpg hybrid (similar to mass effect 1) than a straight-up shooter. it's not perfect; but I'm five hours in and already consider it the best AAA title I've played recently. the most annoying thing I've encountered so far is the way doors work. there…
I'm playing on hard and other than the lucky shot when I'm doing content 10+ levels above mine (based on the level of the drops since you can't see NPC levels easily) I feel pretty invincible.
The cyberware launchers are also dumb as fuck no cooldown and infinite ammo you can just sit there and spam rockets all day and as long as you take the perk that makes you immune to your own grenade damage you can use them in CQC also.
The game looks great, the story is pretty good and CDPR really nails voice acting and direction but the actual game mechanics are retarded as fuck, everything seems unbalanced there is no real difficulty because you can heal as much as you like (you won't run out of meds) and hide behind cover without anyone rushing you and with smart guns that unlock way too early you can basically shoot at enemies without looking at them, aiming at them and when they are behind cover (that is if you get bored with 1 shoting enemies with the big bore sniper rilfes since they get 3-5 headshot damage multiplier which is enough to kill enemy of pretty much any level in this game with early level guns).
They really need to look at how Mass Effect solved combat...
A few hours in and I'm already invincible and I also found basically an infinite money trick, craft the blue incendiary grenades that cost 1 uncommon crafting item and 1 uncommon upgrade item and they disassemble into rare crafting items and money is no longer a problem either.
Oh and the driving which is supposed to be a big part of the game is so terrible I rather walk and use fast travel because the car handling makes driving painful it takes you like half a mile to stop and the cars start to drift if you as much as look sideways.
I don't know how much time it would take them to fix it but there is no way that these issues haven't been brought up in testing all previous CDPR games had balance issues but because all combat was essentially melee or within melee range you couldn't cheese that easily (well unless you went into a quen spec in the TW3 early patches, then you had an invincibility bubble that would damage enemies and heal you...).
This game is like 3-6 months away from release on all platforms, it's not just performance and technical issues the core game elements aren't anywhere near ready.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#104Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…
The game should have been delayed until Xmas 2021 but CDPR probably had contracts they couldn't break with Sony, Xbox, or maybe even Nvidia.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#105The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…
There is a theory that development was restarted several times, most notably in 2018 to incorporate Keanu into the main story. It seems like they couldn't stick to a singular vision and shifted goals too many times.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#106Earlier quoted context omitted.
There is a maxim from the essay "The Mythical Man-Month" saying that adding people to a late software project makes it later. It takes time for new people to become productive, communication becomes difficult and some tasks can't be "parallelized". https://en.wikipedia.org/wiki/Brooks%27s_law
Two copies of MMM is a great gag-ish gift to your manager on Christmas that i highly recommend.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#107Game wasn't ready for consoles, they just lied about it. And it looks like even the PC game feels incomplete "It's all style but no substance.". https://steamcommunity.com/id/outxider/recommended/1091500/ "Janky. If I can describe it with one word. 8 years of hype to launch what looks like an Early Access game. It's glitchy, it's buggy, it doesn't run well unless you have an RTX card and DLSS enabled. And that's bare…
I haven't found this to be true. it took a bit of playing around with the settings, but with dynamic fidelityFX, I am getting great image quality on my 1080 ti at 4K, sitting right around 50 fps.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#108This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…
https://www.bloomberg.com/news/articles/2020-12-11/cd-projek...
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#109Earlier quoted context omitted.
If I got paid in tokens at a startup, I would riot. That’s some “company town” bullshit.
Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.
Quitting is for cowards.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#110Earlier quoted context omitted.
If I got paid in tokens at a startup, I would riot. That’s some “company town” bullshit.
Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.