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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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461–470 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#461

Earlier quoted context omitted.

I got it on Stadia and it’s blowing my mind. I can play it on my Tv or projector thru chromecast ultras, or on my pc seamlessly and it looks great. I got to try it on the iPad Pro next. I love it. This is the breakout game for cloud computing.

How do you find the latency?

Imperceptible with a controller on TV (as compared to an Xbox One on the same TV, which has a decent amount of input lag already).

On Chrome on PC with a low-latency gaming monitor, you can notice the difference if you play a game natively and then stream it, but honestly you stop thinking about it pretty quickly as long as your ping is under ~25 ms or so. I'm loving Cyberpunk on Stadia and I've been playing shooters on PC since MoH:AA in 2002.

Edit: I have Comcast Cable, not fiber.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#462

Earlier quoted context omitted.

> Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. That really depends on individual expectations. With many people treating the game like the second coming of gaming Jesus a lot of the disappointment was pretty much guaranteed. Personally I didn't expect anything like that, I was hoping for an open world Deus Ex like, with a more "colorful" setting, and that's pretty much what…

AMD has been very popular in gaming PCs for the last 3 years now. The Zen 2 release offered 99% of the gaming performance of an intel chip at a fraction of the cost and it completely blows away intel in non gaming workloads so its what most people picked unless spending an extra $300 for 2fps is your thing.

> The Zen 2 release offered 99% of the gaming performance of an intel chip

Zen 2 is a good deal for it's overall versatility and particularly the amount of physical cores one gets for the amount of money paid.

But gaming wise Zen 2 struggles to keep pace with any Intel CPU above the 10600k, particularly when the Intel's are overclocked, where they have much more headroom than both Zen 2 or Zen 3.

Meaning that anybody who wanted maximum gaming performance, above all else, had pretty much no other choice except for Intel, that only changed with Zen 3, last month.

Now with Zen 3 AMD has the "crown" in both gaming and productivity with CPUs like the 5900x, but that comes at the cost of a price premium as Zen 3 is not nearly as generously priced as Zen 2.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#463
post #452

Earlier quoted context omitted.

Some people spent hours in No Man's Sky too. The cost per hour only matters if you can put up with 'flaws'. Most expected the latest and greatest, what they got was not that. Every hype/drop cycle is the same, but this cycle is filled with more valid complaints than normal, depressingly. People felt burnt on Oblivion in 2013 because it was boring green forests and unappealing face design. That game pretty much worked…

Are you saying No Man's Sky is a bad game? It's the greatest comeback the gaming world has ever seen. I've clocked hundreds of hours by now. Absolutely amazing game.

When it came out it was a pointless and mostly buggy grind-a-thon. Some played it to 'chill out and relax' and could have argued the $/hr was a positive ratio when 99.95% of people did not share that experience.

I haven't played it since launch, it made for a good internet historian video!

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#464
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

Take away the bugs and cosmetic performance problems; the game is just lousy. Every mechanic it implements is lousy and half-baked. From the driving, to the shooting, to the looting, to the AI, it's just mediocre. Try this tonight: make sure you're absolutely alone and shoot someone. A cop will spawn behind you. No AI, no chase, no nothing, just bloop here's a cop. The game has destroyed the reputation of this compan…

I mean I'm pretty sure the cop spawning itself is a placeholder mechanism they just never got around to. If you think about, the crime-notification probably calls a "spawn law enforcement" handler which basically just runs the spawn economy and drops them in, with a comment along the lines of "TODO: waiting on NPC driving mechanics" (which are also missing).

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#465
post #394
post #250

Earlier quoted context omitted.

Don't think for a second that employees 'are not afraid to convey such bad news'. Between the massive years-long hype, delays and bad press about crunch time around the title, not to mention being the most lucrative time of year for a game release, it's very likely that management egos were fully engaged in this release. When that happens reality is no longer driving, or even on, the bus. There may have been one or t…

I heard an interesting take: that CDPR knew that this would happen, but had to choose between "missing the holidays" and "launching even though it's broken" and decided the latter was just less of a problem.

Maybe. It's also quite possible that they felt so much pressure that they believed what they needed to believe rather than the reality.

IMO they should have just delayed the last-gen consoles. Would have sucked, but that would have avoided most of the backlash for another delay as well as that for the buggy console release.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#466

Earlier quoted context omitted.

The game looks way better than pre-release marketing footage [0], which gets zero recognition and only a bunch of hate. Meanwhile when Ubisoft releases yet another "Doesn't look anything like the marketing footage", usually also crunched into existence, people just shrug it off. In that context it's really weird how everybody seems to be dog-piling on CDPR right now for the most weird reasons, when otherwise they hav…

People want unicorns, they thought they were going to get a unicorn, and instead they got an old, beaten-down horse.

That “horse” is what anyone who is familiar with CDPR games would expect. Also, I hope you’re being sarcastic (seeing the silly takes from some critics about how Cyberpunk is not the “future of gaming” they were expecting, I’m not sure anymore).

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#467
post #394

Earlier quoted context omitted.

I heard an interesting take: that CDPR knew that this would happen, but had to choose between "missing the holidays" and "launching even though it's broken" and decided the latter was just less of a problem.

Maybe. It's also quite possible that they felt so much pressure that they believed what they needed to believe rather than the reality. IMO they should have just delayed the last-gen consoles. Would have sucked, but that would have avoided most of the backlash for another delay as well as that for the buggy console release.

It's not like the PC version was ready. It has issues that can not be fixed in another 6 months of development. But as bad as the PC version is, it's at least somewhat playable in contrast to the console version.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#468
post #455

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

I'm playing on a PS4 slim and the game is fine, I really don't understand all the negativity (v 1.0.4). I had 2-3 crashes and saw some bugs like objects hanging in the air or the weapon not being visible. Performance is fine. Bought the game a couple of days after launch and after reading the reports about horrible performance while downloading, I disabled everything under graphics, but then after a crash it reset it…

I find it interesting but maybe not entirely surprising that games can actually crash on consoles. It still surprises me when it happens on my Nintendo Switch.

Though my last console experience before that was on a Nintendo 64 and I don't think any game ever crashed on it.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#470

Earlier quoted context omitted.

I saw someone post a synopsis on Reddit (forgot the sub) of the actual recorded phone call and these were the points mentioned: - QA was limited and done in-house, thus remotely by people working on the game - Overestimated their ability to fix the problems before launch - Reviewers didn't have access to last-gen console versions because they were still working on the last-gen versions through the certification proce…

Question remains, why did Microsoft and Sony certify them?

For me it's highly probable the last delay have been caused by the game being denied the certification at first.

Since it's a critical time for both of them not only because it's christmas but also because of the new gen I'm also pretty sure they decided it was more worthwhile for them to still certify it the second time even if it wasn't up to the standards.

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