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ARKit

developer.apple.com

151–160 of 185 posts

Re: ARKit

#151

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

How do you play the game while holding the ipad with both hands?

Re: ARKit

#152

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

How was it mindblowing? I thought it was a pretty poor example of what AR can do. It was just a 3d game on a tabletop. Pokemon Go is a lot better, and it's pretty basic.

It wasn't even a game, it was a scripted sequence with zero interactivity.

Re: ARKit

#153

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

I don't get the point of seeing anything in the background of the table, in this case the audience. Why not paint it with sky, then it's less distracting? Oh, I get it, then it's not AR. Well, maybe AR is not such a good fit in this case to begin with.

It demonstrates the power they have with AR. If they can show a town appear on a table with air strikes coming in in realtime, it implies that simpler more practical AR use cases will be much easier.

Prior to this, as a developer, you might think AR is limited to what Pokemon GO and the first example (like a cup of coffee on a table) show. After seeing this, if you were thinking of doing anything simpler than what they were showing, you'd likely see it as much more feasible than you previously did and perhaps look into including some of those features.

And this was at WWDC (their developer conference), so it certainly applies to a developer audience.

Re: ARKit

#154
post #18

Earlier quoted context omitted.

Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.

A large portion of Android devices are very slow.

A large portion of Android games are not that demanding. If you saw what people spend their time on in the metro/train...

Re: ARKit

#155
post #18

Earlier quoted context omitted.

Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.

Can most of those Android devices run AR, or anything much at all?

Never seen anyone using AR in real life apart from some gimmicky stuff. The idea is nice, the execution is lacking, and the applications would be way better if you had it always on (as in, glasses or something similar), not through a phone or tablet surface.

Re: ARKit

#156

Earlier quoted context omitted.

How do you mean it dwindles? It seems to hold steady and increase in some countries. This is a somewhat recent figure I found. https://9to5mac.com/2017/01/11/ios-market-share-kantar/

Depends what stats you consider: http://fortune.com/2017/05/23/apple-iphone-gartner-market-sh... But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.

> But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense

Surely you are referring to some future point in time, because most can still afford to ignore Android, use iOS-specific APIs, and be profitable.

Re: ARKit

#157

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

It's just a 3D videogame and pardon I guess I'm missing the point of an AR video game vs. just sitting down and playing a 360 degree video game?

Way more than 3D, I'm surprise it can remember position and flat plane accurately and butter smooth fps.

https://www.youtube.com/watch?v=Yphh1Ue3D6g

https://www.youtube.com/watch?v=Yphh1Ue3D6g

https://www.youtube.com/watch?v=-YzayB99piE

Re: ARKit

#158
post #30

Earlier quoted context omitted.

I'm willing to bet the only reason they did that is because they already had beats customers on android. The whole point of these APIs is to let developers make a better apps on iOS so people want an iOS device. If they port any of them to android all they're doing is making it easier for people to leave their platform.

Sure that's the goal but in practice I don't think it's working. People use cross platform tools like Unity or React Native or OpenCV because they know they have to support Android and can't kick that can a year or two down the road like they used to.

So then use Unity with ARKit and wait for an equivalent android AR library. I’ve looked into ARKit myself already - it is dead simple to get started. And so much data is already provided, including scale and lighting estimates.

Yes, you lose out on android for now, but in the mean time you support millions of iOS devices in a category that will be getting a ton of media attention in the next year.

Re: ARKit

#159
post #40

Earlier quoted context omitted.

I hope that ARKit can be a lesson in what works well and what doesn't, and spur the open source community to create something like it, but cross platform. As more phones get dual cameras, what we can do with software like this will only get better. Look at OpenCV for example.

ARKit doesn't seem to require dual cameras because it runs on iPads too. I do wonder if it uses the depth sensing second camera in the iPhone 7 Plus, or if that data isn't fast/precise enough to be useful.

Apple added a new depth api that gives real time information from the dual cameras. I’d be surprised if ARKit doesn’t use it to enhance the experience on the 7 Plus.

That said, it isn’t required. I have run the demo on my own iPad...the tracking is seriously impressive even with just the one camera.

Re: ARKit

#160
post #55

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

"can still watch if you don't have Safari or the app" ugh

Or Edge.
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