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ARKit

developer.apple.com

11–20 of 185 posts

Re: ARKit

#11
post #7

Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…

Being iPhone only didn't stop Instagram from launching, getting huge, and branching out to other platforms. If this allows you to make a quicker prototype, it's a big deal.

Re: ARKit

#12
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

It's by far the most popular phone.

https://www.statista.com/statistics/276306/global-apple-ipho...

Re: ARKit

#13
post #9

Earlier quoted context omitted.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

I'm curious, which phone is more popular?

In a general sense the iPhone (platform) isn't the most popular in terms of market share.

Re: ARKit

#14
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

You don't need the most market share to have the most gaming activity. People that use iPhones are much more active with gaming apps for whatever reason.

Re: ARKit

#15
post #7

Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…

Being iPhone only didn't stop Instagram from launching, getting huge, and branching out to other platforms. If this allows you to make a quicker prototype, it's a big deal.

That was when Steve Jobs was still alive. Things have changed. iOS isn't the gold mine it used to be.

Re: ARKit

#16
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Google Nintendo's AR Games if you haven't already seen them. Mind blowing fun, and years ahead of Apple's efforts. The archery and golf games were incredible.

I was hoping for years that it was a sign that Nintendo was going to release Super MARio...

https://youtu.be/45zzei39WMg

Re: ARKit

#17
post #7

Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…

Mobile apps in general seem to be a race to the bottom from a business standpoint and Android is much more so that than Apple. I strongly dislike both platforms, and generally harbor a very negative opinion of Apple in general, but if I were to venture into mobile development I'd target Apple first and worry about Android (much) later.

Re: ARKit

#18
post #12

Earlier quoted context omitted.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

It's by far the most popular phone. https://www.statista.com/statistics/276306/global-apple-ipho...

Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.

Re: ARKit

#20
post #8

Earlier quoted context omitted.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

If you measure sales, it probably wins since iOS user spend a lot more than android users and mobile is huge: http://www.cnbc.com/2016/04/22/mobile-game-revenue-to-pass-c...

There's something called Free To Play games these days, and I dont see why you would not consider them as gaming, even tough 90% of users don't pay anything (no DLC). They are still gaming.
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