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ARKit

developer.apple.com

1–10 of 185 posts

Re: ARKit

#2
Ooph, this is game changing.

There is a LOT of hardware out there that supports this.

The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Re: ARKit

#3
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

Re: ARKit

#4
I'm currently working on a client project that uses the Vuforia library paired with an array of iPad Pros to pull off this sort of AR-light effect. But Vuforia relies on a tracking marker, and it's a huge pain in the ass for us. The idea of using lower-level camera and inertia sensor data to perform tracking without a marker is something I didn't expect to see without a Tango-like cluster of depth sensors.

Can't wait to try this out.

Re: ARKit

#7
Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future.

I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot more comfortable relying on them.

Re: ARKit

#8
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

If you measure sales, it probably wins since iOS user spend a lot more than android users and mobile is huge: http://www.cnbc.com/2016/04/22/mobile-game-revenue-to-pass-c...

Re: ARKit

#9
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

I'm curious, which phone is more popular?

Re: ARKit

#10
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

According to this article, it took 1-4th place for most popular phone in 2016. https://www.fool.com/investing/2017/03/22/the-four-most-popu...
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