ARKit
developer.apple.com
ARKit
1–10 of 185 posts
Re: ARKit
#2There is a LOT of hardware out there that supports this.
The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Re: ARKit
#3Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Re: ARKit
#4Can't wait to try this out.
Re: ARKit
#5Re: ARKit
#6Re: ARKit
#7I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot more comfortable relying on them.
Re: ARKit
#8Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
Re: ARKit
#9Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
Re: ARKit
#10Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.