Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
ARKit
21–30 of 185 posts
Re: ARKit
#22Earlier quoted context omitted.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
It's by far the most popular phone. https://www.statista.com/statistics/276306/global-apple-ipho...
Re: ARKit
#23Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
Mobile apps in general seem to be a race to the bottom from a business standpoint and Android is much more so that than Apple. I strongly dislike both platforms, and generally harbor a very negative opinion of Apple in general, but if I were to venture into mobile development I'd target Apple first and worry about Android (much) later.
Re: ARKit
#24Earlier quoted context omitted.
It's by far the most popular phone. https://www.statista.com/statistics/276306/global-apple-ipho...
I'm not sure that link shows what you think it does. From the same site -- Android has had greater market share than iOS since 2010: https://www.statista.com/statistics/266136/global-market-sha...
Re: ARKit
#25Earlier quoted context omitted.
Being iPhone only didn't stop Instagram from launching, getting huge, and branching out to other platforms. If this allows you to make a quicker prototype, it's a big deal.
That was when Steve Jobs was still alive. Things have changed. iOS isn't the gold mine it used to be.
Re: ARKit
#26Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
I don't believe giving ARKit to away makes sense for Apple at all. It is, from what I can see, a pretty advanced technology and widespread adoption of it on other platforms will not help them selling more iPhones.
Re: ARKit
#27Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
It is trivial for the Android ecosystem to replicate an Instagram for their platform, it will be much more difficult to do this for AR and thus will be a meaningful source of competitive advantage.
There are real economic barriers to having the necessary hardware for AR. High-end Android phones don't ship anywhere near the numbers of iPhones to give it the scale required to make the necessary investments in hardware and software worth it (both from OEMs and Google). And that will ultimately limit the opportunity and market for developers, disincentivizing them to invest in it.
This is an area where Apple's scale, margins and ability to deploy new technologies and see meaningful adoption from users and developers (think about how fast Touch ID rolled down into the entire iPhone/iPad installed base, setting it up for Apple Pay years later) pulls up the ladder on would-be competitors.
Re: ARKit
#28Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
Apple keeps doubling down on platform specific services and APIs but as their market share dwindles this becomes increasingly untenable. Porting Apple Music to Android was a step in the right direction but they have a long way to go in the new world where services are more important than devices.
This is a somewhat recent figure I found. https://9to5mac.com/2017/01/11/ios-market-share-kantar/
Re: ARKit
#29Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
Apple keeps doubling down on platform specific services and APIs but as their market share dwindles this becomes increasingly untenable. Porting Apple Music to Android was a step in the right direction but they have a long way to go in the new world where services are more important than devices.
Re: ARKit
#30Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
Apple keeps doubling down on platform specific services and APIs but as their market share dwindles this becomes increasingly untenable. Porting Apple Music to Android was a step in the right direction but they have a long way to go in the new world where services are more important than devices.
The whole point of these APIs is to let developers make a better apps on iOS so people want an iOS device. If they port any of them to android all they're doing is making it easier for people to leave their platform.