The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
ARKit
151–160 of 185 posts
Re: ARKit
#152The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
How was it mindblowing? I thought it was a pretty poor example of what AR can do. It was just a 3d game on a tabletop. Pokemon Go is a lot better, and it's pretty basic.
Re: ARKit
#153The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
I don't get the point of seeing anything in the background of the table, in this case the audience. Why not paint it with sky, then it's less distracting? Oh, I get it, then it's not AR. Well, maybe AR is not such a good fit in this case to begin with.
Prior to this, as a developer, you might think AR is limited to what Pokemon GO and the first example (like a cup of coffee on a table) show. After seeing this, if you were thinking of doing anything simpler than what they were showing, you'd likely see it as much more feasible than you previously did and perhaps look into including some of those features.
And this was at WWDC (their developer conference), so it certainly applies to a developer audience.
Re: ARKit
#154Earlier quoted context omitted.
Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.
A large portion of Android devices are very slow.
Re: ARKit
#155Earlier quoted context omitted.
Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.
Can most of those Android devices run AR, or anything much at all?
Re: ARKit
#156Earlier quoted context omitted.
How do you mean it dwindles? It seems to hold steady and increase in some countries. This is a somewhat recent figure I found. https://9to5mac.com/2017/01/11/ios-market-share-kantar/
Depends what stats you consider: http://fortune.com/2017/05/23/apple-iphone-gartner-market-sh... But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.
Surely you are referring to some future point in time, because most can still afford to ignore Android, use iOS-specific APIs, and be profitable.
Re: ARKit
#157The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
It's just a 3D videogame and pardon I guess I'm missing the point of an AR video game vs. just sitting down and playing a 360 degree video game?
https://www.youtube.com/watch?v=Yphh1Ue3D6g
Re: ARKit
#158Earlier quoted context omitted.
I'm willing to bet the only reason they did that is because they already had beats customers on android. The whole point of these APIs is to let developers make a better apps on iOS so people want an iOS device. If they port any of them to android all they're doing is making it easier for people to leave their platform.
Sure that's the goal but in practice I don't think it's working. People use cross platform tools like Unity or React Native or OpenCV because they know they have to support Android and can't kick that can a year or two down the road like they used to.
Yes, you lose out on android for now, but in the mean time you support millions of iOS devices in a category that will be getting a ton of media attention in the next year.
Re: ARKit
#159Earlier quoted context omitted.
I hope that ARKit can be a lesson in what works well and what doesn't, and spur the open source community to create something like it, but cross platform. As more phones get dual cameras, what we can do with software like this will only get better. Look at OpenCV for example.
ARKit doesn't seem to require dual cameras because it runs on iPads too. I do wonder if it uses the depth sensing second camera in the iPhone 7 Plus, or if that data isn't fast/precise enough to be useful.
That said, it isn’t required. I have run the demo on my own iPad...the tracking is seriously impressive even with just the one camera.
Re: ARKit
#160The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
"can still watch if you don't have Safari or the app" ugh