Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
ARKit
111–120 of 185 posts
Re: ARKit
#112Earlier quoted context omitted.
Microsoft did this a couple of years ago with Hololens and Minecraft..
You mean the $3000 headset that can only be used for AR? https://www.microsoft.com/en-us/hololens/buy
Re: ARKit
#113Earlier quoted context omitted.
Of course Apple and developers can choose to ignore Android. The market within the iOS space is huge and if building an iOS only app using ARKit is more profitable then why not ? It's all about ROI. There isn't an equivalent for ARKit on Android and building one would be costly and time consuming.
There have been AR libraries for years. Apple is pretty late to the game. For example ARToolKit is available for Unity, or even Anddroid. https://artoolkit.org/documentation/doku.php?id=6_Unity:unit... Unless you are targeting a specific audience (for example artists that use the iPad Pro) for most developers it really doesn't make sense to confine yourself to iOS.
There have been smartphones for years. Apple is pretty late to the game.
Re: ARKit
#114Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
Re: ARKit
#115Earlier quoted context omitted.
I get that you don't want to use Safari, but actually "forcing us to use Safari" is exactly what Google did. Google chose not to implement HTTP Live Streaming, and therefore it's not available in Chrome. Microsoft made the other choice, which is why it works in Edge. The double standard here is really quite breathtaking. Apple doesn't implement a feature: Apple's fault. Google doesn't implement a feature: Apple's fau…
HLS requires the MPEG2-TS container format, which is not royalty free and therefore has no chance of becoming a web standard or of being implemented by Mozilla on free platforms. I don't see the double standard. All but one browser on GP's platform support the royalty free option. Only Safari on his platform supports the encumbered option, and he doesn't want to be forced to use it. On my own preferred platform, no b…
Apple, as usual, wrote their own private format. A pretty sucky one at that. But don't get fooled, DASH is not much better, and for the few things it offers over HLS it comes with a massive implementation difficulty. There is basically no DASH compliant player around, not even the one developed by the DASH Industry Forum implements all the standard. It would be way easier for every browser vendor to support HLS than DASH.
Re: ARKit
#116Earlier quoted context omitted.
It's by far the most popular phone. https://www.statista.com/statistics/276306/global-apple-ipho...
Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.
Re: ARKit
#117Earlier quoted context omitted.
How do you mean it dwindles? It seems to hold steady and increase in some countries. This is a somewhat recent figure I found. https://9to5mac.com/2017/01/11/ios-market-share-kantar/
Depends what stats you consider: http://fortune.com/2017/05/23/apple-iphone-gartner-market-sh... But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.
Re: ARKit
#118Earlier quoted context omitted.
At least Google uses web standards for their video
It is a Apple developer conference for software developers that care about making beautiful applications that take full advantage of native experiences on Apple platforms. Any developer on this community can watch the video.
To me it really looks like a statement against people without macs; Apple doesn't care about them, not even in its own interest of making money. They won't speak to you as long as you don't have an iDevice, full stop.
Re: ARKit
#119Earlier quoted context omitted.
It's just a 3D videogame and pardon I guess I'm missing the point of an AR video game vs. just sitting down and playing a 360 degree video game?
It's great because it does away with convenient touch controls and adds the fun of filming a table with an iPad.