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ARKit

developer.apple.com

111–120 of 185 posts

Re: ARKit

#111
post #7

Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…

Yes it does, eCPMs are about 5 times higher on iOS.

Re: ARKit

#112
post #84

Earlier quoted context omitted.

Microsoft did this a couple of years ago with Hololens and Minecraft..

You mean the $3000 headset that can only be used for AR? https://www.microsoft.com/en-us/hololens/buy

Comparing an ipad/iphone with Microsoft Hololens makes no sense just like you it wouldn't make sense to compare it with Oculus.

Re: ARKit

#113
post #65

Earlier quoted context omitted.

Of course Apple and developers can choose to ignore Android. The market within the iOS space is huge and if building an iOS only app using ARKit is more profitable then why not ? It's all about ROI. There isn't an equivalent for ARKit on Android and building one would be costly and time consuming.

There have been AR libraries for years. Apple is pretty late to the game. For example ARToolKit is available for Unity, or even Anddroid. https://artoolkit.org/documentation/doku.php?id=6_Unity:unit... Unless you are targeting a specific audience (for example artists that use the iPad Pro) for most developers it really doesn't make sense to confine yourself to iOS.

There have been MP3 players for years. Apple is pretty late to the game.

There have been smartphones for years. Apple is pretty late to the game.

Re: ARKit

#114
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

Of course it is, what do you imagine the most popular phone is? The Motorola v3?

Re: ARKit

#115

Earlier quoted context omitted.

I get that you don't want to use Safari, but actually "forcing us to use Safari" is exactly what Google did. Google chose not to implement HTTP Live Streaming, and therefore it's not available in Chrome. Microsoft made the other choice, which is why it works in Edge. The double standard here is really quite breathtaking. Apple doesn't implement a feature: Apple's fault. Google doesn't implement a feature: Apple's fau…

HLS requires the MPEG2-TS container format, which is not royalty free and therefore has no chance of becoming a web standard or of being implemented by Mozilla on free platforms. I don't see the double standard. All but one browser on GP's platform support the royalty free option. Only Safari on his platform supports the encumbered option, and he doesn't want to be forced to use it. On my own preferred platform, no b…

Not that I like HLS even a tiny bit, but even if MPEG2-TS was patent encumbered (and I'm not sure it is) HLS now supports fragmented MP4 just like DASH (this was done so that content providers don't need to store two different muxings of the video for DASH and HLS).

Apple, as usual, wrote their own private format. A pretty sucky one at that. But don't get fooled, DASH is not much better, and for the few things it offers over HLS it comes with a massive implementation difficulty. There is basically no DASH compliant player around, not even the one developed by the DASH Industry Forum implements all the standard. It would be way easier for every browser vendor to support HLS than DASH.

Re: ARKit

#116
post #18
post #12

Earlier quoted context omitted.

It's by far the most popular phone. https://www.statista.com/statistics/276306/global-apple-ipho...

Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.

Can most of those Android devices run AR, or anything much at all?

Re: ARKit

#117

Earlier quoted context omitted.

How do you mean it dwindles? It seems to hold steady and increase in some countries. This is a somewhat recent figure I found. https://9to5mac.com/2017/01/11/ios-market-share-kantar/

Depends what stats you consider: http://fortune.com/2017/05/23/apple-iphone-gartner-market-sh... But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.

This is an almost silly point. How many less significant than this features hold companies hostage to Microsoft? So it's ok when Microsoft makes Microsoft/Windows only frameworks and software but not when Apple does it? Sheesh. Of course vendors are going to specialize their offerings.

Re: ARKit

#118
post #90
post #49

Earlier quoted context omitted.

At least Google uses web standards for their video

It is a Apple developer conference for software developers that care about making beautiful applications that take full advantage of native experiences on Apple platforms. Any developer on this community can watch the video.

It does seem like a lost opportunity to do some outreach though. It's not hard to provide streams both in HLS and DASH, and streaming the developer conference to everyone could surely attract new developers to their platform (and not only developers, the same thing applies to presentations of new devices and consumer software).

To me it really looks like a statement against people without macs; Apple doesn't care about them, not even in its own interest of making money. They won't speak to you as long as you don't have an iDevice, full stop.

Re: ARKit

#119
post #75

Earlier quoted context omitted.

It's just a 3D videogame and pardon I guess I'm missing the point of an AR video game vs. just sitting down and playing a 360 degree video game?

It's great because it does away with convenient touch controls and adds the fun of filming a table with an iPad.

The only downside parents now need to buy compatible coffee table :)
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