AR goes beyond gaming - I thought the idea of using it for things like interior design was great. I remember Apple mentioning that IKEA used ARKit to project models of their furniture into rooms.
ARKit
131–140 of 185 posts
Re: ARKit
#132The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
"can still watch if you don't have Safari or the app" ugh
Re: ARKit
#133Earlier quoted context omitted.
It's by far the most popular phone. https://www.statista.com/statistics/276306/global-apple-ipho...
Who care about actual phones, what matters if the OS it runs, and Android is far larger in that sense.
Re: ARKit
#134Earlier quoted context omitted.
HLS requires the MPEG2-TS container format, which is not royalty free and therefore has no chance of becoming a web standard or of being implemented by Mozilla on free platforms. I don't see the double standard. All but one browser on GP's platform support the royalty free option. Only Safari on his platform supports the encumbered option, and he doesn't want to be forced to use it. On my own preferred platform, no b…
Not that I like HLS even a tiny bit, but even if MPEG2-TS was patent encumbered (and I'm not sure it is) HLS now supports fragmented MP4 just like DASH (this was done so that content providers don't need to store two different muxings of the video for DASH and HLS). Apple, as usual, wrote their own private format. A pretty sucky one at that. But don't get fooled, DASH is not much better, and for the few things it off…
Re: ARKit
#135They should have called it TableView
Re: ARKit
#136Earlier quoted context omitted.
Developers are to ARKit what merchants are to Apple Pay. Users wouldn't care about Apple Pay if merchants didn't take it as payment.
Exactly right. This isn't for iPads, it's for glasses two years from now.
Re: ARKit
#137Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
Apple keeps doubling down on platform specific services and APIs but as their market share dwindles this becomes increasingly untenable. Porting Apple Music to Android was a step in the right direction but they have a long way to go in the new world where services are more important than devices.
Re: ARKit
#138Re: ARKit
#139The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
This is nice but what's unique about this? Is it significantly better or more performant? Is it just nice to have an integrated solution? I'd love to see a breakdown of ARKit vs something like Vuforia. Here's a video with the equivalent functionality to the WWDC demo -- https://www.youtube.com/watch?v=JvE_7filGsY
Ignoring all that other stuff, it's officially sanctioned and supported, part of the platform, requires no external libs, has Cocoa level documentation, and tons of developers will be using it very soon.
Re: ARKit
#140The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
Microsoft did this a couple of years ago with Hololens and Minecraft..
Yes, badly and expensive. And didn't follow up on it properly.