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ARKit

developer.apple.com

81–90 of 185 posts

Re: ARKit

#81

What does this have over Qualcomm's AR SDK (now Vuforia) that has been available on iOS since 2011 and on Android a few years longer?

ARKit is free and directly by the OS and device manufacturer.

Re: ARKit

#82
post #70

Earlier quoted context omitted.

Not forcing us to use Safari

I get that you don't want to use Safari, but actually "forcing us to use Safari" is exactly what Google did. Google chose not to implement HTTP Live Streaming, and therefore it's not available in Chrome. Microsoft made the other choice, which is why it works in Edge. The double standard here is really quite breathtaking. Apple doesn't implement a feature: Apple's fault. Google doesn't implement a feature: Apple's fau…

HLS requires the MPEG2-TS container format, which is not royalty free and therefore has no chance of becoming a web standard or of being implemented by Mozilla on free platforms.

I don't see the double standard. All but one browser on GP's platform support the royalty free option. Only Safari on his platform supports the encumbered option, and he doesn't want to be forced to use it. On my own preferred platform, no browsers support HLS.

Since the votes on this thread won't let me reply:

@pjmlp: I choose to use a platform where developer experience is the primary goal because developing software is both my vocation and avocation and why I am reading "Hacker News." If I wanted a walled garden media consumption toy, I would get a LeapPad. Look, we can snark all day, but that doesn't change the conclusion that tommoor was right about web standards.

@millstone: There are no royalty-required formats that are web standards for a reason: to make the web free and open to all. That is why it is not a red herring. Bringing Google into it, on the other hand, is — whether Google pays the fees has no bearing on whether the format should be a web standard. Apple chose not to implement hardware decoding for the unencumbered format. All other major consumer hardware manufacturers have.

Re: ARKit

#83
AR goes beyond gaming - I thought the idea of using it for things like interior design was great. I remember Apple mentioning that IKEA used ARKit to project models of their furniture into rooms.

Re: ARKit

#84

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

Microsoft did this a couple of years ago with Hololens and Minecraft..

Re: ARKit

#87
post #84

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

Microsoft did this a couple of years ago with Hololens and Minecraft..

Shhh. And don't mention the Surface, either...

Re: ARKit

#88

Earlier quoted context omitted.

I get that you don't want to use Safari, but actually "forcing us to use Safari" is exactly what Google did. Google chose not to implement HTTP Live Streaming, and therefore it's not available in Chrome. Microsoft made the other choice, which is why it works in Edge. The double standard here is really quite breathtaking. Apple doesn't implement a feature: Apple's fault. Google doesn't implement a feature: Apple's fau…

HLS requires the MPEG2-TS container format, which is not royalty free and therefore has no chance of becoming a web standard or of being implemented by Mozilla on free platforms. I don't see the double standard. All but one browser on GP's platform support the royalty free option. Only Safari on his platform supports the encumbered option, and he doesn't want to be forced to use it. On my own preferred platform, no b…

> On my own preferred platform, no browsers support HLS.

Then chose platforms where the overall desktop experience is a primary goal of developers.

Re: ARKit

#89
post #74
post #45

Earlier quoted context omitted.

You're probably right, but I think it's important to note the difference between Touch ID (a user feature) and ARKit (a developer feature). Users won't know or care about ARKit if developers don't adopt it.

Developers are to ARKit what merchants are to Apple Pay. Users wouldn't care about Apple Pay if merchants didn't take it as payment.

Exactly right. This isn't for iPads, it's for glasses two years from now.

Re: ARKit

#90
post #49

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

At least Google uses web standards for their video

It is a Apple developer conference for software developers that care about making beautiful applications that take full advantage of native experiences on Apple platforms.

Any developer on this community can watch the video.

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