Live data from Hacker News

ARKit

developer.apple.com

61–70 of 185 posts

Re: ARKit

#61

Earlier quoted context omitted.

Depends what stats you consider: http://fortune.com/2017/05/23/apple-iphone-gartner-market-sh... But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.

Of course Apple and developers can choose to ignore Android. The market within the iOS space is huge and if building an iOS only app using ARKit is more profitable then why not ? It's all about ROI. There isn't an equivalent for ARKit on Android and building one would be costly and time consuming.

There is, it's called project tango and they have had development devices for sale for a while (probably a year or so).

Re: ARKit

#62

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

It's just a 3D videogame and pardon I guess I'm missing the point of an AR video game vs. just sitting down and playing a 360 degree video game?

Re: ARKit

#63

Earlier quoted context omitted.

I wasn't aware of that, what format does Google use for its live streams? I know that YouTube on Chrome uses VP9, which is not a web standard - or at least not more of a web standard than HTTP Live Streaming (which is what Apple uses for its keynote).

You're confusing video encoding with streaming protocol. There are no web standard video encodings.

You're right, I am legitimately confused. If there are no web standard video encodings, is it therefore wrong to say that "Google uses web standards for their video?" What exactly is Google doing better?

Re: ARKit

#65

Earlier quoted context omitted.

Depends what stats you consider: http://fortune.com/2017/05/23/apple-iphone-gartner-market-sh... But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.

Of course Apple and developers can choose to ignore Android. The market within the iOS space is huge and if building an iOS only app using ARKit is more profitable then why not ? It's all about ROI. There isn't an equivalent for ARKit on Android and building one would be costly and time consuming.

There have been AR libraries for years. Apple is pretty late to the game.

For example ARToolKit is available for Unity, or even Anddroid.

https://artoolkit.org/documentation/doku.php?id=6_Unity:unit...

Unless you are targeting a specific audience (for example artists that use the iPad Pro) for most developers it really doesn't make sense to confine yourself to iOS.

Re: ARKit

#66

Earlier quoted context omitted.

How do you mean it dwindles? It seems to hold steady and increase in some countries. This is a somewhat recent figure I found. https://9to5mac.com/2017/01/11/ios-market-share-kantar/

Depends what stats you consider: http://fortune.com/2017/05/23/apple-iphone-gartner-market-sh... But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.

> But the essential point is that nobody can afford to ignore Android and building to iOS-specific APIs doesn't make sense.

For broad market maybe, but for niche markets a good example would be ForeFlight https://www.foreflight.com/products/foreflight-mobile/ It's pretty much the gold standard among pilots, from private to airline transport, and it's IOS only. Makes support and dealing with fragmentation a whole lot easier.

Re: ARKit

#67

Anyone know whether a JavaScript API is in the works?

You should be able to make a native plugin for Cordova or React Native.

NativeScript gives you access to native API automatically.

Re: ARKit

#68

What does this have over Qualcomm's AR SDK (now Vuforia) that has been available on iOS since 2011 and on Android a few years longer?

A larger price tag ;)

Re: ARKit

#69
post #48

Earlier quoted context omitted.

You need to that anyway with ARKit, it only runs on A9 and A10.

Good catch, A9 isn't a few years back. My argument probably isn't as valid but I still think the guarantee of 2 iPhone generations is safer than the fragmentation of Android devices that would be "released in the past 2 years".

By the time ARKit is shipping, the A9 will be 2 years old, and there will be 3 generations of iOS devices supported (A9-A11).

Re: ARKit

#70

Earlier quoted context omitted.

You're confusing video encoding with streaming protocol. There are no web standard video encodings.

You're right, I am legitimately confused. If there are no web standard video encodings, is it therefore wrong to say that "Google uses web standards for their video?" What exactly is Google doing better?

Not forcing us to use Safari
Post reply on HN