Live data from Hacker News

ARKit

developer.apple.com

91–100 of 185 posts

Re: ARKit

#91
post #75

Earlier quoted context omitted.

It's great because it does away with convenient touch controls and adds the fun of filming a table with an iPad.

Although to be honest, this is close to how I always wanted warhammer 40k to be...

Yes! Combining miniatures with overlaid graphics and handling the dice roles etc would be awesome.

Re: ARKit

#92
post #84

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

Microsoft did this a couple of years ago with Hololens and Minecraft..

You mean the $3000 headset that can only be used for AR?

https://www.microsoft.com/en-us/hololens/buy

Re: ARKit

#93
post #52
post #27

Earlier quoted context omitted.

It absolutely does not make sense for Apple to support this on Android. AR is something that uniquely leverages assets that Apple has: its various AR related acquisitions (Metaio, FlyBy Media, Faceshift, Emotient, WiFiSLAM, PrimeSense) and most importantly their prowess in chip design. It is trivial for the Android ecosystem to replicate an Instagram for their platform, it will be much more difficult to do this for A…

Google is already doing similar, custom hardware and all: https://get.google.com/tango/ But it's definitely on fewer total devices, so Apple has a real edge here.

The fact that Tango isn't on the Pixel means Google has no confidence in it and nobody should invest in it as Google will likely abandon it quickly. It's a shame, I think it's great idea, and they'll only end up playing catch up later if they do.

Re: ARKit

#94
post #90
post #49

Earlier quoted context omitted.

At least Google uses web standards for their video

It is a Apple developer conference for software developers that care about making beautiful applications that take full advantage of native experiences on Apple platforms. Any developer on this community can watch the video.

I can still be an outsider and be genuinely interested in what their platform has to offer and, maybe, later decide that I want to invest in their platform. I become a better developer, Apple gains a new developer, everyone wins.

Forcing people to use macOS to view recorded sessions or events goes against that.

Re: ARKit

#95
post #41

Earlier quoted context omitted.

Of course it makes sense and of course it will help sell phones. This only works on iPhones/iPads with the A9 or A10 chip. Which means that if you want to use AR then you need to upgrade from your iPhone 6. It also will create a suite of AR apps which only run on iOS.

From what I looked up based on the processors it would be the 6S, the 7, the new one this fall, all iPad pros, and the 2017 iPad.

I see no reason it wouldn't work on the SE too, as it uses the same camera and SoC as the iPhone 6S.

Re: ARKit

#96
post #2

Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.

Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.

I'm almost certain it's the most popular phone by a very large margin. What other phone do you think sells better?

Re: ARKit

#97

Earlier quoted context omitted.

I get that you don't want to use Safari, but actually "forcing us to use Safari" is exactly what Google did. Google chose not to implement HTTP Live Streaming, and therefore it's not available in Chrome. Microsoft made the other choice, which is why it works in Edge. The double standard here is really quite breathtaking. Apple doesn't implement a feature: Apple's fault. Google doesn't implement a feature: Apple's fau…

HLS requires the MPEG2-TS container format, which is not royalty free and therefore has no chance of becoming a web standard or of being implemented by Mozilla on free platforms. I don't see the double standard. All but one browser on GP's platform support the royalty free option. Only Safari on his platform supports the encumbered option, and he doesn't want to be forced to use it. On my own preferred platform, no b…

"Royalty free" seems like a red herring. I'm not familiar with MPEG2-TS in particular, but Chrome already happily plays H.264 on macOS, plus there is an explicit exception in H.264 license for non-paid (including ad-supported) content. I don't see how implementing HLS would increase Google's licensing cost in any way.

I appreciate the free software position. It seems MPEG-DASH is indeed better suited for it, though maybe only slightly [1]. (Regardless, turns out Apple did not release anything as copyleft this year, so maybe it's better that free software purists could not have watched the video?)

The case for "encumbered" options is simple: it's what's decoded in hardware, for users who prefer their device to last the entire video.

[1] http://www.streamingmedia.com/Articles/News/Online-Video-New...

Re: ARKit

#98
post #84

Earlier quoted context omitted.

Microsoft did this a couple of years ago with Hololens and Minecraft..

Shhh. And don't mention the Surface, either...

Well, Apple has just released the 'smart keyboard' for its ipads, the 'smart' bit being that with a physical connection, "it doesn't need charging and automatically transfers data". Such innovation! Something keyboards have been lacking for decades...

Re: ARKit

#99

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

This is nice but what's unique about this? Is it significantly better or more performant? Is it just nice to have an integrated solution?

I'd love to see a breakdown of ARKit vs something like Vuforia. Here's a video with the equivalent functionality to the WWDC demo -- https://www.youtube.com/watch?v=JvE_7filGsY

Re: ARKit

#100
post #84

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

Microsoft did this a couple of years ago with Hololens and Minecraft..

Microsoft didn't invent AR so what's your point ?

Also, Apple has almost never been the first to do anything. Tim Cook even admitted this yesterday. What Apple brings to the table is an actual polished solution. Which having used Hololens extensively it absolutely is not.

Post reply on HN