Earlier quoted context omitted.
It's great because it does away with convenient touch controls and adds the fun of filming a table with an iPad.
Although to be honest, this is close to how I always wanted warhammer 40k to be...
ARKit
91–100 of 185 posts
Re: ARKit
#92The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
Microsoft did this a couple of years ago with Hololens and Minecraft..
Re: ARKit
#93Earlier quoted context omitted.
It absolutely does not make sense for Apple to support this on Android. AR is something that uniquely leverages assets that Apple has: its various AR related acquisitions (Metaio, FlyBy Media, Faceshift, Emotient, WiFiSLAM, PrimeSense) and most importantly their prowess in chip design. It is trivial for the Android ecosystem to replicate an Instagram for their platform, it will be much more difficult to do this for A…
Google is already doing similar, custom hardware and all: https://get.google.com/tango/ But it's definitely on fewer total devices, so Apple has a real edge here.
Re: ARKit
#94Earlier quoted context omitted.
At least Google uses web standards for their video
It is a Apple developer conference for software developers that care about making beautiful applications that take full advantage of native experiences on Apple platforms. Any developer on this community can watch the video.
Forcing people to use macOS to view recorded sessions or events goes against that.
Re: ARKit
#95Earlier quoted context omitted.
Of course it makes sense and of course it will help sell phones. This only works on iPhones/iPads with the A9 or A10 chip. Which means that if you want to use AR then you need to upgrade from your iPhone 6. It also will create a suite of AR apps which only run on iOS.
From what I looked up based on the processors it would be the 6S, the 7, the new one this fall, all iPad pros, and the 2017 iPad.
Re: ARKit
#96Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
Re: ARKit
#97Earlier quoted context omitted.
I get that you don't want to use Safari, but actually "forcing us to use Safari" is exactly what Google did. Google chose not to implement HTTP Live Streaming, and therefore it's not available in Chrome. Microsoft made the other choice, which is why it works in Edge. The double standard here is really quite breathtaking. Apple doesn't implement a feature: Apple's fault. Google doesn't implement a feature: Apple's fau…
HLS requires the MPEG2-TS container format, which is not royalty free and therefore has no chance of becoming a web standard or of being implemented by Mozilla on free platforms. I don't see the double standard. All but one browser on GP's platform support the royalty free option. Only Safari on his platform supports the encumbered option, and he doesn't want to be forced to use it. On my own preferred platform, no b…
I appreciate the free software position. It seems MPEG-DASH is indeed better suited for it, though maybe only slightly [1]. (Regardless, turns out Apple did not release anything as copyleft this year, so maybe it's better that free software purists could not have watched the video?)
The case for "encumbered" options is simple: it's what's decoded in hardware, for users who prefer their device to last the entire video.
[1] http://www.streamingmedia.com/Articles/News/Online-Video-New...
Re: ARKit
#98Earlier quoted context omitted.
Microsoft did this a couple of years ago with Hololens and Minecraft..
Shhh. And don't mention the Surface, either...
Re: ARKit
#99The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
I'd love to see a breakdown of ARKit vs something like Vuforia. Here's a video with the equivalent functionality to the WWDC demo -- https://www.youtube.com/watch?v=JvE_7filGsY
Re: ARKit
#100The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y
Microsoft did this a couple of years ago with Hololens and Minecraft..
Also, Apple has almost never been the first to do anything. Tim Cook even admitted this yesterday. What Apple brings to the table is an actual polished solution. Which having used Hololens extensively it absolutely is not.