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Manyland

manyland.com

81–90 of 110 posts

Re: Manyland

#81
post #32

I love it! Lovelovelove! I thought "what a nice wind sound effect" until I realized it was the CPU fan in my laptop. Heh. But that's not really a big deal, at least for now, and I'm sure you can optimize. Experiments like this show us that graphics and VFX are overrated. It's true for games, and it's true for movies too. Primer is still one of the best sci-fi flicks I've seen in the last ten years, and they used what…

> I thought "what a nice wind sound effect" until I realized it was the CPU fan in my laptop.

hehe... can I say we totally planned for that...

(sorry though! if you were around green mountain, that's actually our busiest area. Hope you stick around with us, and let us know how the upranking to 5 goes, it should be smooth over the coming days, and then you can do everything in the world.)

Re: Manyland

#82
post #27

Surprised no-one has mentioned Glitch or GNE yet - love this kind of thing.

[co dev here] Interesting you mention this. When we saw Glitch closing, while we never had a chance to try it, we did see the amazing community spirit of the Glitchens. For our earliest launch, we invited Glitchens to give Manyland a try, and they built the very first blocks!

Re: Manyland

#83
post #44

My computer cannot handle this.

Mind emailing us so we can look into this? we@manyland.com Please let us know a bit about your system and browser, and the area you were in. Thanks!

Re: Manyland

#84

Saw this posted over on PH and checked it out, extremely impressive game and I'm sure there's a ton of dev time on this. Good job and props to the creators. I wanted to notify you guys though of some security flaws within the game. Probably the biggest issue I see is the lack of server side checks against changes coming from the client. I only tested this out on the player object as a PoC, but it only takes changing…

Thanks for these details! We added a client-side scripting option to specifically increase your jumps, so if you want you can create an Interacting for that. We also added flying mountables, triple jump wearables, parachutes, insta-teleporting, a 100% invincibility armor, and everything one might want to do. When you have a need, we try if possible to make it a feature, by integrating it in the Interacting language.…

Looks like you trust the client on their window.ig.game.O722.rank, which allows people to remove blocks at the center and trap people. Check area 2, I think.

Re: Manyland

#85
post #27

Surprised no-one has mentioned Glitch or GNE yet - love this kind of thing.

Yeah, this definitely reminds me of a lo-fi Glitch.

Re: Manyland

#86
post #84

Earlier quoted context omitted.

Thanks for these details! We added a client-side scripting option to specifically increase your jumps, so if you want you can create an Interacting for that. We also added flying mountables, triple jump wearables, parachutes, insta-teleporting, a 100% invincibility armor, and everything one might want to do. When you have a need, we try if possible to make it a feature, by integrating it in the Interacting language.…

Looks like you trust the client on their window.ig.game.O722.rank, which allows people to remove blocks at the center and trap people. Check area 2, I think.

You are right, sorry for that and thanks for the reminder. We just recently changed that conceptually and haven't fully synced it -- for the first year, everyone at any rank was able to edit anywhere in area 1 - 4, even in center. We'll look at it soon, was quite a big wave tonight!

Re: Manyland

#87
post #23

Earlier quoted context omitted.

[Other dev] I agree! We just recently added login free, but will look again at the login options based on user feedback like this.

I like Mozilla's Persona. I used it for my (now defunct) 2D chatroom.

Persona is also defunct:

https://news.ycombinator.com/item?id=7364465

http://identity.mozilla.com/post/78873831485/transitioning-p...

Re: Manyland

#88
post #78

Earlier quoted context omitted.

In open areas yes, though please don't :) it's a very open world relying on each of us to do good. (Destructions of established blocks will leave dust that is traced back to you, and allows the undoing of the removal.) You can make a new area though where you can set the permission to you/ you and your friends only, meaning someone won't be able to remove a block there. Created areas with such permissions have anothe…

That's a clever approach (dust trail). How do you reconcile the undoing of the removal with any new structures built in that same location?

If something is placed over it, you can then remove the new block to show the old dust again, so you can undo even then. Dust only shows if the old block is considered established, which looks at ranking and time it was placed. The undo system kind of evolved over time...

Re: Manyland

#89
Pretty cool, reminds me of games like Furcadia and Graal.

In Furcadia, you're allowed to create and upload your own world with your own scripts, as well as upload your own images and avatars for use in the world.

Graal has player worlds and allows almost the same thing.

Re: Manyland

#90
Am I the only person who has no idea what's going on here? I'm just walking around picking up stuff and sometimes changing into something else. What else is there to do in this world? Besides building more stuff to wear or throw around that is...
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