Why is Firefox still to slow to play this?
Manyland
21–30 of 110 posts
Re: Manyland
#22Re: Manyland
#23An skynet-free registration option would be nice.
Re: Manyland
#24Really cool! Just a small suggestion: could the sound of forbidden actions be replaced by something smoother?
Re: Manyland
#25Damn that's nice, what is behind it?? It's quite impressive.
Great! It's html5/ canvas/ JavaScript/ ImpactJS/ websockets, on server nodejs and mongodb.
I dunno why, because I'm certain I've seen games like this somewhere, but this just seems really cool and sorta inspiring, along the lines of "hey, you can just write code and toss it in a browser and go". (Not to be rude; I'm sure it took a lot of effort.) This is one of the first times I've ever felt this way. Ever since '95, I've never been impressed with a web version of something, because usually it's a weak imitation of a native program. But this just feels like something different.
Re: Manyland
#26Very cool. How is input sent to the server? Is it one packet when you press the button down and one packet when you release or constinuously sending packets while you hold the button down?
Re: Manyland
#27Re: Manyland
#28Why is Firefox still to slow to play this?
[Other dev] You can use firefox, but chrome seems to run the game a bit faster. Some of the busy areas have a massive amount of stuff in them, so you might want to try some that are a bit more lightweight (e.g. try manyland.com/5). We are working on improving client performance, so this will get better over time!
Re: Manyland
#29Could you add a way to import assets easily so that they can be developed using other tools or imported?