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Manyland

manyland.com

21–30 of 110 posts

Re: Manyland

#21
post #20

Why is Firefox still to slow to play this?

[Other dev] You can use firefox, but chrome seems to run the game a bit faster. Some of the busy areas have a massive amount of stuff in them, so you might want to try some that are a bit more lightweight (e.g. try manyland.com/5). We are working on improving client performance, so this will get better over time!

Re: Manyland

#23
post #15

An skynet-free registration option would be nice.

[Other dev] I agree! We just recently added login free, but will look again at the login options based on user feedback like this.

Re: Manyland

#24

Really cool! Just a small suggestion: could the sound of forbidden actions be replaced by something smoother?

[Other dev] Thank you! and suggestion noted (you are not the first mention this ;)

Re: Manyland

#25

Damn that's nice, what is behind it?? It's quite impressive.

Great! It's html5/ canvas/ JavaScript/ ImpactJS/ websockets, on server nodejs and mongodb.

How many lines of code of each, how many people, how much work on which parts?

I dunno why, because I'm certain I've seen games like this somewhere, but this just seems really cool and sorta inspiring, along the lines of "hey, you can just write code and toss it in a browser and go". (Not to be rude; I'm sure it took a lot of effort.) This is one of the first times I've ever felt this way. Ever since '95, I've never been impressed with a web version of something, because usually it's a weak imitation of a native program. But this just feels like something different.

Re: Manyland

#26
post #7

Very cool. How is input sent to the server? Is it one packet when you press the button down and one packet when you release or constinuously sending packets while you hold the button down?

They're using WebSockets.

Re: Manyland

#28
post #21
post #20

Why is Firefox still to slow to play this?

[Other dev] You can use firefox, but chrome seems to run the game a bit faster. Some of the busy areas have a massive amount of stuff in them, so you might want to try some that are a bit more lightweight (e.g. try manyland.com/5). We are working on improving client performance, so this will get better over time!

[Firefox dev] If you need help tuning, don't forget that we are available over IRC (irc.mozilla.org, #firefox, for instance).

Re: Manyland

#29
Seems awesome from what I am seeing so far from just poking around.

Could you add a way to import assets easily so that they can be developed using other tools or imported?

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