Manyland
71–80 of 110 posts
Re: Manyland
#72Re: Manyland
#73This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here's an adventure: http://manyland.com/newpolis ).
Can I destroy things created by others?
Re: Manyland
#74I'm confused as to why there would be a Kindle Fire app, but no Android app. Aren't apps for the two platforms nearly identical?
Kindle Fire HDX on the other hand, we released through their 'html app' option, meaning we can actually point to manyland.com and don't need to provide a compiled project. Pretty neat from Amazon!
Re: Manyland
#75Re: Manyland
#76Very cool. This reminds me of Lucasfilm's Habitat, the world's first (?) graphical MMO, from the mid 1980s: http://en.m.wikipedia.org/wiki/Habitat_(video_game) which incidentally is being restored by booting the original servers found in a collector's basement: http://www.gamasutra.com/view/feature/227045/rebooting_the_w...
Re: Manyland
#77I have an X on my little hand thing by my name, along with a red question mark. I'm unable to chat or interact with anything in the environment.
Re: Manyland
#78Earlier quoted context omitted.
Can I destroy things created by others?
In open areas yes, though please don't :) it's a very open world relying on each of us to do good. (Destructions of established blocks will leave dust that is traced back to you, and allows the undoing of the removal.) You can make a new area though where you can set the permission to you/ you and your friends only, meaning someone won't be able to remove a block there. Created areas with such permissions have anothe…
Re: Manyland
#79Re: Manyland
#80Earlier quoted context omitted.
Great! It's html5/ canvas/ JavaScript/ ImpactJS/ websockets, on server nodejs and mongodb.
How many lines of code of each, how many people, how much work on which parts? I dunno why, because I'm certain I've seen games like this somewhere, but this just seems really cool and sorta inspiring, along the lines of "hey, you can just write code and toss it in a browser and go". (Not to be rude; I'm sure it took a lot of effort.) This is one of the first times I've ever felt this way. Ever since '95, I've never…
JavaScript/ html5 has pros and cons but one thing that is fun is to be able to quickly release updates, sometimes several times over the course of a day, which will then instantly be visible to everyone in the world (and since we're using a browser wrapper for e.g. the iPad version, it will also be updated across devices).