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Manyland

manyland.com

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Re: Manyland

#73

This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here's an adventure: http://manyland.com/newpolis ).

Can I destroy things created by others?

In open areas yes, though please don't :) it's a very open world relying on each of us to do good. (Destructions of established blocks will leave dust that is traced back to you, and allows the undoing of the removal.) You can make a new area though where you can set the permission to you/ you and your friends only, meaning someone won't be able to remove a block there. Created areas with such permissions have another benefit: even your friends can enjoy them as explorers, trying to solve quest puzzles and such. I've made one such area here, for instance, an adventure game: http://manyland.com/newpolis

Re: Manyland

#74

I'm confused as to why there would be a Kindle Fire app, but no Android app. Aren't apps for the two platforms nearly identical?

We have the Android version ready, but we are waiting for one final feature: the ability to target Android 4.4.3+ specifically (as it's the first with Canvas hardware acceleration built in the web view, which we need).

Kindle Fire HDX on the other hand, we released through their 'html app' option, meaning we can actually point to manyland.com and don't need to provide a compiled project. Pretty neat from Amazon!

Re: Manyland

#76

Very cool. This reminds me of Lucasfilm's Habitat, the world's first (?) graphical MMO, from the mid 1980s: http://en.m.wikipedia.org/wiki/Habitat_(video_game) which incidentally is being restored by booting the original servers found in a collector's basement: http://www.gamasutra.com/view/feature/227045/rebooting_the_w...

Absolutely! I loved Compuserve's Worlds Away back in the 1990s, it's rooted in Habitat, and it was a big inspiration for Manyland. I've never seen Habitat except in trailers, and it looks absolutely amazing... like much else of what Lucasfilm did.

Re: Manyland

#77
post #41

I have an X on my little hand thing by my name, along with a red question mark. I'm unable to chat or interact with anything in the environment.

(Sorry for that, can you please contact us at we@manyland.com)

Re: Manyland

#78

Earlier quoted context omitted.

Can I destroy things created by others?

In open areas yes, though please don't :) it's a very open world relying on each of us to do good. (Destructions of established blocks will leave dust that is traced back to you, and allows the undoing of the removal.) You can make a new area though where you can set the permission to you/ you and your friends only, meaning someone won't be able to remove a block there. Created areas with such permissions have anothe…

That's a clever approach (dust trail). How do you reconcile the undoing of the removal with any new structures built in that same location?

Re: Manyland

#80

Earlier quoted context omitted.

Great! It's html5/ canvas/ JavaScript/ ImpactJS/ websockets, on server nodejs and mongodb.

How many lines of code of each, how many people, how much work on which parts? I dunno why, because I'm certain I've seen games like this somewhere, but this just seems really cool and sorta inspiring, along the lines of "hey, you can just write code and toss it in a browser and go". (Not to be rude; I'm sure it took a lot of effort.) This is one of the first times I've ever felt this way. Ever since '95, I've never…

We're a great community and 2 developers. A lot of work goes into the details (we must have spent over a day just tuning the jump, or the way chat words are floating and such, not to mention the whole architecture Scott has set up), as well as to adjust to what the community is asking for, and new needs we see. It won't surprise you that a lot of the work goes into making things mmo-compatible.

JavaScript/ html5 has pros and cons but one thing that is fun is to be able to quickly release updates, sometimes several times over the course of a day, which will then instantly be visible to everyone in the world (and since we're using a browser wrapper for e.g. the iPad version, it will also be updated across devices).

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