Earlier quoted context omitted.
Compared to the fundamentally CRUD-like nature of most startups?
No, compared to most people [OP knows] not in the games industry, as the OP said. I've worked at a lot of different, varied places (including someone else's startup, and my own, and a government agency, and an investment bank, and a chip manufacturer, and a couple large software companies) and I'd say there's more to learn there than C/C++, GLSL, "AI" (game AI implementations might be large/complex planners or whatev…
Heck, since I left the industry I've been working on a few projects that taxed me as well (multi-platform threading code, nginx custom modules, metrology algorithms (most of the math here went over my head to be honest)). But in all honesty, and I may just have been unlucky, most developers I know can't do C/C++ or any kind of memory management in non GC languages and have trouble developing algorithms that a bit more complex than qsort.
As I pointed out, I find it sad that most replies on the older thread to 'when you need performance you just drop down to C for that part of the code' where complaining that most Ruby/Python developers couldn't do it. Comparing this with having someone (and that was over my head) profiling the damn game for cache misses on the Xbox 360, and you can understand why I said what I did.