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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#201

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

Microsoft did glass with windows 7, maybe even vista. Can't remember.

Kinda old hat at this point tbh.

And just because we have all this powerful hardware, does not mean we need to waste it on physically accurate glass surfaces on UIs.

If this rolls out to all iDevices, how much energy (in other words CO2) will be expended worldwide on rendering things like this?

Re: Apple introduces a universal design across platforms

#202
post #174

Earlier quoted context omitted.

I noticed the same thing while watching their youtube promo video. I grabbed this screenshot that shows exactly how problematic this design is. https://imgur.com/a/AEEj5w1

There are definitely compression artifacts in there that are making it look significantly less crisp than it would in reality.

And zero smudges, environmental reflections, and glare than in reality while still being impossible to read.

It will be even harder to see in anything but a dark room than these perfect press videos show.

Re: Apple introduces a universal design across platforms

#204
post #35

Here's hoping that they'll keep the options to disable unnecessary transparencies and animations.

I have had both of those disabled for the last five years but I am really wondering what it is going to look like now with so much transparency everywhere.

Re: Apple introduces a universal design across platforms

#205

Earlier quoted context omitted.

Why can't we leave good enough alone? Heck, we hit "peak-UI" with Win 2K, AFAAIC.-

peak-UI was Visual Basic 3. Any component that wasn't in VB3 was post-peak UI.

That indeed tracks.-

Re: Apple introduces a universal design across platforms

#206
post #186
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Do you mean Aero Glass from Windows 7? Metro is a flat design that looks nothing like this.

I assume they might be talking more to the "universal design" aspect.

Though Apple has long had a universal design across platforms. Not always in lockstep, but visual traits and behaviours and traits and appearances end up in all of their platforms, which even if it wasn't logical from a design perspective, there is loads of shared code so it's inevitable.

But really a lot of what they showed today reminded me most of Aqua from 25 years ago.

Re: Apple introduces a universal design across platforms

#208
post #135

Earlier quoted context omitted.

so what you're saying is that we need to resurrect skeuomorphism?

I get the sense that the Scandinavian minimalism thing has worn too heavy on everyone and now we're taking a collective step back to explore things that are a bit more fun and maximalist. So yeah, maybe a little more skeuomorphism but done differently? That was a fun era!

> I get the sense that the Scandinavian minimalism thing has worn too heavy on everyone

As a Scandinavian: I don't feel like we tried that since Braun. Apple has tried to mimic a Scandinavian sort of minimalism, but only in appearance. The iPhone UI is way to busy and is to hard to navigate for me to classify it as minimalism.

Re: Apple introduces a universal design across platforms

#209
post #123
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

Electron apps are already out of place. In the space of Mac-apps-for-SaaS-products such as Linear, Slack, Notion, Asana, Figma, GitHub, and Spotify, they inflict the company's own design system on Apple's OS rather than try to ship Apple's design system applied to their product. Even the most popular IDE, VSCode, is just a wrapper around a web page. And they're rational to do it this way. These companies shipping app…

I certainly avoid Electron apps on macOS and konw I am not the only one who does.

Re: Apple introduces a universal design across platforms

#210
post #131

This clearly wasn't in dogfooded long enough or the designers would've gotten sick of it themselves. This is the kind of design that does great in a 15 minute user test, but is annoying 2 months on.

I agree. Apple's been down this path before... From Mac OS 10.0 to 10.9, the march was steadily toward trimming back the excessive Aqua-ness.

Then we went totally flat in 10.10, and it was pretty awful then too. I'll stay on Sequoia until Apple irons this out in 2-3 future macOS versions, or maybe it's finally the year of the linux desktop... at least in my world.

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