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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#81
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Metro on phones worked so well but MS failed to translate it to desktops.

As for the second part, Apple does a remarkable job at updating all of the OS to a new design language. Unlike Windows, which last time I used it, had three different settings panels and UI controls resembling archaeological layers going back to pre XP.

Re: Apple introduces a universal design across platforms

#83
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

Right before the unveiling, Craig specifically said visionOS was the driver for these changes. So the new UI is literally because Apple is still betting on visionOS.

Re: Apple introduces a universal design across platforms

#84
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Window's problem has always been their legacy systems. I believe to this day you can bring up windows 95 era dialogs somehow in Windows 11?

Re: Apple introduces a universal design across platforms

#85
post #64
post #57

Earlier quoted context omitted.

Definitely in the minority here but I liked Metro, I always felt it was just a decade ahead of it's time (as was Windows 8 generally)

The issue with Metro, imo, is that it was dizzying to use as you were swept away into new interfaces and for many tasks we lost a lot of usability.

Yes especially given that XP was the most useable version of Windows ever. They just threw it all away and expected people to relearn the basics of interacting with their PC.

Re: Apple introduces a universal design across platforms

#87

Am I the only one that hates the concept? I want a good UI to fade into the background. But this one is like a UI designer's promotion fever dream: The UI is at the center, no matter the content. The promotional video says "This material brings a new level of vitality to every experience" and then they show a video player where now the control overlay has more contrast, more movements, and more bright lights than the…

Why can't we leave good enough alone?

Heck, we hit "peak-UI" with Win 2K, AFAAIC.-

Re: Apple introduces a universal design across platforms

#89
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

Right before the unveiling, Craig specifically said visionOS was the driver for these changes. So the new UI is literally because Apple is still betting on visionOS.

good god. this never ends well.

Re: Apple introduces a universal design across platforms

#90
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

It’s terrible and an unsolvable “problem” that many have tried before and there’s no way of getting this right.

Transparent UI components always add noise by nature, especially glass that is intended to be realistic - see all the refractions shown in the keynote.

Aqua was also playful and suggested the same feel but never got in the way of clarity and was beautifully implemented almost feeling revolutionary at the time.

What is on point for VR use cases where this is taken from, unfortunately ruins a desktop or handheld experience.

A massive loss of precision, focus and a big step backwards.

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