Apple claiming that Liquid Glass is a technique only Apple can achieve, will be replicated, or at least indistinguishably replicated, in pure CSS... within 48 hours of today, out of spite
Apple introduces a universal design across platforms
51–60 of 1001 posts
Re: Apple introduces a universal design across platforms
#52On top of wasting GPU cycles, such low-contrast graphics are terrible for older users. The Apple Music navbar is hilariously unreadable and distracting.
Accessibility -> Display -> Reduce Transparency?
Re: Apple introduces a universal design across platforms
#53[flagged]
Re: Apple introduces a universal design across platforms
#54Re: Apple introduces a universal design across platforms
#55This updated design language seems to have similarities to Microsoft's Material/Fluent design system that brought more of that same glass material to Windows 11, with the more 3d-looking edge outlines on ui elements. So the glass metaphor seems to be a trending metaphor in these UIs, for better or for worse.
Re: Apple introduces a universal design across platforms
#56Re: Apple introduces a universal design across platforms
#57This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.
Re: Apple introduces a universal design across platforms
#58This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.
Re: Apple introduces a universal design across platforms
#59Some Windows Vista designer is shedding a tear right now. Got such a huge nostalgia hit watching the "liquid glass" demos during the keynote. Installing a leaked "Longhorn" OS on a PC back in 2005 and seeing all the translucent refractive glass really felt magical and futuristic. 20 years later, everything old is new again.
https://learn.microsoft.com/en-us/windows/win32/winmsg/windo...
Re: Apple introduces a universal design across platforms
#60And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds.
I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up being for cross-platform developers.