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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#52
post #20

On top of wasting GPU cycles, such low-contrast graphics are terrible for older users. The Apple Music navbar is hilariously unreadable and distracting.

Accessibility -> Display -> Reduce Transparency?

Also it looks entirely customizable which will be really helpful for creating the correct text contrast for each individual.

Re: Apple introduces a universal design across platforms

#55
It is weird that they acted as through the design system hasn't changed much since iOS 7. They've overhauled and tweaked it every year since 2011- increasing font weights, using slower floaty/bubble animations, increasing corner radiuses and adding more negative space, adding depth and shadows to icons, etc. Control Center, for example, looks nothing like it did in iOS 7. iOS 7 was much more minimal, the least skeuomorphic, and a bit more geometric than the "neumorphic" changes they've made since then.

This updated design language seems to have similarities to Microsoft's Material/Fluent design system that brought more of that same glass material to Windows 11, with the more 3d-looking edge outlines on ui elements. So the glass metaphor seems to be a trending metaphor in these UIs, for better or for worse.

Re: Apple introduces a universal design across platforms

#57
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Definitely in the minority here but I liked Metro, I always felt it was just a decade ahead of it's time (as was Windows 8 generally)

Re: Apple introduces a universal design across platforms

#58
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

They've already started ruining the desktop experience with the macOS 11 redesign and there's no sign of them stopping. For example, the recent settings app redesign that no one asked for broke the fundamental desktop UI design rule that controls never scroll, only content does.

Re: Apple introduces a universal design across platforms

#59
post #6

Some Windows Vista designer is shedding a tear right now. Got such a huge nostalgia hit watching the "liquid glass" demos during the keynote. Installing a leaked "Longhorn" OS on a PC back in 2005 and seeing all the translucent refractive glass really felt magical and futuristic. 20 years later, everything old is new again.

The 'win32' way, layers.

https://learn.microsoft.com/en-us/windows/win32/winmsg/windo...

Re: Apple introduces a universal design across platforms

#60
Every Electron app is going to feel incredibly out of place.

And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds.

I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up being for cross-platform developers.

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