On top of wasting GPU cycles, such low-contrast graphics are terrible for older users. The Apple Music navbar is hilariously unreadable and distracting.
Apple introduces a universal design across platforms
91–100 of 1001 posts
Re: Apple introduces a universal design across platforms
#92Re: Apple introduces a universal design across platforms
#93Agreed with other commenters that crappy electron apps will look increasingly out of place (... slack ...). Too bad LLM's coding efficiencies haven't been used to try to get us back to native UIs from electron yet. Companies would rather pocket the savings.
Re: Apple introduces a universal design across platforms
#94Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…
Re: Apple introduces a universal design across platforms
#95Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…
I won't be surprised if we see a CSS filter that attempts to model this in Safari. Then it'll just be a question of whether Chromium (and thus Electron) get it.
Re: Apple introduces a universal design across platforms
#96https://www.lux.camera/physicality-the-new-age-of-ui/ This blog's prediction got remarkably close. I've been a sucker for glass UI since the first Longhorn (later Vista) screenshots.
https://www.lux.camera/content/images/size/w2400/2025/05/Mai...
zoomed out they look blurry and unrefined, but when viewed zoomed in and large (like how a designer probably created them) they look kinda nice. Too bad they will all be small on iphone.
Re: Apple introduces a universal design across platforms
#97Re: Apple introduces a universal design across platforms
#98It's about time we start seeing more physicality in our user interfaces!
We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common denominator and easy for devs to implement. If Apple makes it easy to implement this liquid glass stuff - Rectangle().background(.glass) or something - then it's going to be really successful.
Re: Apple introduces a universal design across platforms
#99This looks tailor made to be hard to recreate easily in CSS. Which is just going to make people try even harder.
Re: Apple introduces a universal design across platforms
#100Based on the demo and screenshots I don’t quite like this. It seems more distracting and gimmicky than actually nice to use in a day to day setting.. But I’ll probably get used to it.