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Apple introduces a universal design across platforms

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121–130 of 1001 posts

Re: Apple introduces a universal design across platforms

#121

Anything that moves away from flat colorless rectangles is a good thing, I welcome this change.

I also welcome the return of buttons. The en masse replacement of buttons with what looks like text links had driven me crazy for a long time.

Re: Apple introduces a universal design across platforms

#122
As someone who's getting old and whose eyesight is getting worse, this makes things strictly harder to read with lower contrast.

The 4th image on the page showing "All Of Me, Nao" is really hard for my eyes to read. I can't read "Nao" at all if I view that page on my iPhone. I can only read it on my Macbook Pro on a large external monitor.

I suppose there will be an accessibility setting to turn it off

Re: Apple introduces a universal design across platforms

#123
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

Electron apps are already out of place. In the space of Mac-apps-for-SaaS-products such as Linear, Slack, Notion, Asana, Figma, GitHub, and Spotify, they inflict the company's own design system on Apple's OS rather than try to ship Apple's design system applied to their product. Even the most popular IDE, VSCode, is just a wrapper around a web page.

And they're rational to do it this way. These companies shipping apps to millions of people all came to the conclusion that investing in native Mac software is not worthwhile to their business. Users don't avoid Electron-based products, and building native Mac apps slows you down. It's easier both technologically and organizationally to ship your web site as an Electron app. It costs less and you don't lose any users.

So I would be surprised to see _any_ popular Electron app get design updates to accommodate these changes.

As a user it makes me sad, but I find myself blaming Apple for losing this fight, not the hundreds of successful companies that all somehow make the same choice. If building native were an advantage, people would take it.

Re: Apple introduces a universal design across platforms

#124
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Window's problem has always been their legacy systems. I believe to this day you can bring up windows 95 era dialogs somehow in Windows 11?

It’s also a much deeper and broader ui. In the past 20 years of using windows I don’t recall one time that I needed to bring up the command line to do something. Linux on the other hand is a constant battle with random commands with close to zero discoverability. macOS sits somewhere in between, but definitely a way more ui friendly system compared to the various Linux desktop distros

Re: Apple introduces a universal design across platforms

#125

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

so what you're saying is that we need to resurrect skeuomorphism?

yes, I think this is exactly what's happening.

Re: Apple introduces a universal design across platforms

#126

Why, why, why, do all the Apple announcements have the exact same ASIMO stiff hand gestures? Hostage videos have more fluidity.

thought the same, how on earth did they think this looks like a smooth presentation. Almost like he doesn't believe what he's saying

Re: Apple introduces a universal design across platforms

#127
I hate things that are translucent. I find them very distracting, and hurt my eyes.

I hope Apple gives the option to turn this whole thing off.

I notice the borders now also have shadows / gradients due to reflection, that's also something I'd like to remove personally.

Re: Apple introduces a universal design across platforms

#128
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

Every Electron app is going to feel incredibly out of place.

It's not going to matter, most Electron apps look out of place on the Mac already. The developers are not going to care and probably most users are not going to care either (I used to be staunchly against Electron for this reason, but gave up, and now I choose just enjoy apps looking the same between platforms).

Apple neglected the desktop from ~2016-2020 and made two frameworks that are unpopular among developers (Catalyst and SwiftUI) after that. Outside some indie devs, the native Mac app ship has sailed. Even developers that had their roots in macOS (e.g. AgileBits) have given up and switched to Electron.

Re: Apple introduces a universal design across platforms

#129

Based on the demo and screenshots I don’t quite like this. It seems more distracting and gimmicky than actually nice to use in a day to day setting.. But I’ll probably get used to it.

> more distracting and gimmicky This. The animations on iOS are already a bit too much—now they've taken it to the next level.

I wonder if there will be a big difference between a 60Hz and 120Hz Display. Blur is distracting if the content is dynamic.

Re: Apple introduces a universal design across platforms

#130

Liquid glass is gorgeous. But it's hard to reconcile next level design like this with complete disasters like Apple TV. Maybe spend some time on getting the fundamentals right too, before inventing the future

Why do you view Apple TV as a disaster? I don't own any Apple devices other than an Apple TV, since IMO it's better than basically all of the alternatives: it has no ads and it's extremely fast.

I've used them all and Apple TV, while not without faults, is by far the best.
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