Earlier quoted context omitted.
It still works on Apple Silicon
Works != supported
Vulkan1.3 on the M1 in one month
361–370 of 372 posts
Re: Vulkan1.3 on the M1 in one month
#362Earlier quoted context omitted.
I am comparing what brings money home, big boys club money, versus hippie feel good complaints.
I am comparing where the quality titles live. I (and most people who have the freedom of choosing) do not even pay a second thought to those shitty mobile casino apps. Crazy stuff like that happens, when you have access to quality entertainment and not drip-feed gatcha games.
Re: Vulkan1.3 on the M1 in one month
#363Earlier quoted context omitted.
I thought we are talking about Android, and which APIs makes business sense, when AAA actually want to get paid, instead of having to pay back store returns.
I thought we were talking about capable APIs for creating enjoyable experiences, not barebones rendering frameworks for building flashier online casinos. My mistake.
Re: Vulkan1.3 on the M1 in one month
#364Earlier quoted context omitted.
THE largest gaming platform in the world. Users, sales, number of games, hours played. I challenge you to find one metric where the iPhone isn't number one.
Not true on either users, number of games, or hours played. Remember, android exists, and supports vk.
But hey you're right, there are more released games on Android. I was wrong on that one.
Re: Vulkan1.3 on the M1 in one month
#365Earlier quoted context omitted.
Apple did USB-C on the iPad before the Europeans forced them to do USB-C at all. They could have kept developing Lighting, it supported USB-3 speeds for one device (the first iPad Pro), but they instead chose to rally around the common standard. USB-C on phones was a certainty, it was clear to everyone. The problem is not that Apple didn't want to standardize, it's that they didn't want to be forced. In the history o…
Speaking of, can you buy a Magic Trackpad that uses USB-C yet? I've got a Magic Trackpad 2 that requires this annoying special cable no one uses and it ends up making me buy trashy gas-station connectors to feed it power. Maybe we're still waiting for that one to make "sense for it's customers when the device was released". Good grief.
Re: Vulkan1.3 on the M1 in one month
#366Earlier quoted context omitted.
A blog post is different from a real compliant commercial implementation. Other reasons you couldn't do it include eg someone with a patent on it won't license it to you.
> A blog post is different from a real compliant commercial implementation. honeykrisp is already a "real conformant" implementation and is listed on Khronos's website already. https://www.khronos.org/conformance/adopters/conformant-prod...
Re: Vulkan1.3 on the M1 in one month
#367Earlier quoted context omitted.
> Really just drives home how big of a mistake it was ignoring Vulkan for the past decade on Apple's behalf, but lord knows they won't admit that until it's too late. They'll never admit it. They only caved on USB-C because they were legally required to. They won't cave on this, or NVidia support, or putting the charge port on the side of the mouse and not the belly, etc.
Nobody required USB-C charging for laptops and iPads. It would have happened on iPhones eventually too.
Nobody said that happened. I said for phones.
Re: Vulkan1.3 on the M1 in one month
#368Very impressive work, and a great testament to the value of shared, iterative and open components. I'll be curious how long it takes Proton to be ported, though I suspect even with an optimal Vk implementation, many games will run terribly due to the difference in GPU architecture + arm translation overhead + proton itself (however negligible). Still, I remain optimistic that more games will target unified memory and…
There will be a small bit of irony if the gaming experience on Asahi ends up easier and more straightforward than MacOS. Really just drives home how big of a mistake it was ignoring Vulkan for the past decade on Apple's behalf, but lord knows they won't admit that until it's too late.
Re: Vulkan1.3 on the M1 in one month
#369Earlier quoted context omitted.
> Apple also offers a D3D12 porting toolkit now Now they do. After 5 years of people begging them for DXVK, Apple gives us... a downstream fork of DXVK retooled for Metal. I really just feel bad for Mac owners. Like; you could be playing Apex Legends with us, but can't. Like I said, these changes to Asahi will likely make it easier than MacOS to play games on. Who would use MacOS for gaming when Steam Play works out-…
I doubt anyone buys a Mac to install Asahi on it
Re: Vulkan1.3 on the M1 in one month
#370Earlier quoted context omitted.
THE largest gaming platform in the world. Users, sales, number of games, hours played. I challenge you to find one metric where the iPhone isn't number one.
And yet most popular games on phones (both ios and android) are complete shit full of predatory practices with appalling gameplay and simple graphics, which barely benefit from those fancy graphics API anyway and could be reworked within weeks to use any other API. I do know apple is trying to push for AAA games on iphone but so far its a small drip on a giant cesspool. If you want actual good games, be it indies, AA…
However, too often people disregard what’s happening on mobile because the games are so bad, and they shouldn’t because mobile gaming is the growth sector in video games. For example, all the idiotic layoffs are not so idiotic when you consider mobile gaming. Executives at gaming companies want mobile gaming margins on their AAA video games, when the margins are actually much smaller. I don’t agree, but I know the logic.