Vulkan1.3 on the M1 in one month
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Vulkan1.3 on the M1 in one month
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Re: Vulkan1.3 on the M1 in one month
#2I'll be curious how long it takes Proton to be ported, though I suspect even with an optimal Vk implementation, many games will run terribly due to the difference in GPU architecture + arm translation overhead + proton itself (however negligible).
Still, I remain optimistic that more games will target unified memory and ARM in the future on desktops, as SoCs become more prevalent like the snapdragon.
Re: Vulkan1.3 on the M1 in one month
#3Very impressive work, and a great testament to the value of shared, iterative and open components. I'll be curious how long it takes Proton to be ported, though I suspect even with an optimal Vk implementation, many games will run terribly due to the difference in GPU architecture + arm translation overhead + proton itself (however negligible). Still, I remain optimistic that more games will target unified memory and…
Alyssa, the machine that she is, has also been working on improving FEX performance recently.
Re: Vulkan1.3 on the M1 in one month
#4Very impressive work, and a great testament to the value of shared, iterative and open components. I'll be curious how long it takes Proton to be ported, though I suspect even with an optimal Vk implementation, many games will run terribly due to the difference in GPU architecture + arm translation overhead + proton itself (however negligible). Still, I remain optimistic that more games will target unified memory and…
Really just drives home how big of a mistake it was ignoring Vulkan for the past decade on Apple's behalf, but lord knows they won't admit that until it's too late.
Re: Vulkan1.3 on the M1 in one month
#5Very impressive work, and a great testament to the value of shared, iterative and open components. I'll be curious how long it takes Proton to be ported, though I suspect even with an optimal Vk implementation, many games will run terribly due to the difference in GPU architecture + arm translation overhead + proton itself (however negligible). Still, I remain optimistic that more games will target unified memory and…
There will be a small bit of irony if the gaming experience on Asahi ends up easier and more straightforward than MacOS. Really just drives home how big of a mistake it was ignoring Vulkan for the past decade on Apple's behalf, but lord knows they won't admit that until it's too late.
Re: Vulkan1.3 on the M1 in one month
#6Apple would like AAA developers to port their AAA games over to Metal so that the game has one code base but can run on iPhones, iPads, Macs, and the Vision Pro.
Perhaps Mac gamers will install Asahi Linux in order to play AAA PC titles.
Re: Vulkan1.3 on the M1 in one month
#7Very impressive work, and a great testament to the value of shared, iterative and open components. I'll be curious how long it takes Proton to be ported, though I suspect even with an optimal Vk implementation, many games will run terribly due to the difference in GPU architecture + arm translation overhead + proton itself (however negligible). Still, I remain optimistic that more games will target unified memory and…
There will be a small bit of irony if the gaming experience on Asahi ends up easier and more straightforward than MacOS. Really just drives home how big of a mistake it was ignoring Vulkan for the past decade on Apple's behalf, but lord knows they won't admit that until it's too late.
The number of games that run natively on Vulkan is negligible. The number of games that run on Metal by comparison (natively) is orders of magnitude higher.
If we're ONLY talking about the ability to use Proton, Apple does now have Game Porting Toolkit that does effectively the same thing with comparable performance characteristics if you take out the other contributing overhead elements.
Re: Vulkan1.3 on the M1 in one month
#8Re: Vulkan1.3 on the M1 in one month
#9Earlier quoted context omitted.
There will be a small bit of irony if the gaming experience on Asahi ends up easier and more straightforward than MacOS. Really just drives home how big of a mistake it was ignoring Vulkan for the past decade on Apple's behalf, but lord knows they won't admit that until it's too late.
Vulkan would likely not really have helped macOS gaming in any form. I consider it a red herring that people point to. The number of games that run natively on Vulkan is negligible. The number of games that run on Metal by comparison (natively) is orders of magnitude higher. If we're ONLY talking about the ability to use Proton, Apple does now have Game Porting Toolkit that does effectively the same thing with compar…
Re: Vulkan1.3 on the M1 in one month
#10I wonder if this effort to add Vulcan to Linux and then translate DirectX in Asahi Linux would impact Apple's dream of landing AAA games on Apple Silicon. Apple would like AAA developers to port their AAA games over to Metal so that the game has one code base but can run on iPhones, iPads, Macs, and the Vision Pro. Perhaps Mac gamers will install Asahi Linux in order to play AAA PC titles.
Apple's dream is not to have AAA games land on Apple Silicon - they can do this with Proton-like layer, like they did with GPTK. Apple's wet dream is to have AAA games land in the Apple App Store - not on Steam or Epic Game store. That is why the GPTK effort is only have assed (and the license prevents Valve integrating it into steam directly).