Live data from Hacker News

Equinox.space

equinox.space

161–170 of 464 posts

Re: Equinox.space

#162
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Could you increase the range for the mouse sensitivity option? I'm finding that even maxing it out results in painfully slow look speed.

I've found that `localStorage.mouseSensivity = 4` (the default max is 1) seems to set it to about the right amount. However mouse movement is now very jumpy. It seems that individual mouse events are visible and mouse acceleration curves cause very unpleasant behaviour.

Maybe it is something to a high resolution screen, so one CSS pixel is actually quite large?

Re: Equinox.space

#164
post #119
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Love the project. How long did it take for you to conceive and launch? What tools or platforms would you recommend to use for anyone interested in a similar project? Thanks

It roughly took 5-6 months in total over a span of 1-2 years (we paused development several times to work on client projects). I recommend diving into Three.js (or other WebGL libraries), and learning Blender or similar to create your own 3D scenes.

Re: Equinox.space

#166
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I enjoyed it, but in Safari on iOS there was no sound at any point. I checked my device volume. I toggled the game option for sound on and off. It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise. It also felt slightly too zoomed in (I even attempted to zoom out using my fingers).

Thanks, we'll keep this in mind for a possible future version.

Re: Equinox.space

#167
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Super impressive. I wish I could play any video game on the web like this. How long did this take to build?

Re: Equinox.space

#168

Sierra/Vivendi/Activision/Microsoft should revive the Space Quest brand and make something like this. Edit: also have you considered doing a how I made / tutorial series on youtube ?

We sure hope that game publishers/studios will find Equinox inspiring.

We're working on some behind-the-scenes content that will most likely be published on X and LinkedIn. You can follow us if you're interested: https://twitter.com/glecollinet

Re: Equinox.space

#169
post #103

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

https://spacestation13.com/ maybe?

Yeah this isn't the right game, but is much closer to a full game based on that idea than among us.

Re: Equinox.space

#170

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

Sunless Seas and Sunless Skys are two narrative-driven games in the Fallen London universe which otherwise hit a lot of these beats.
Post reply on HN