Equinox.space
161–170 of 464 posts
Re: Equinox.space
#162Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Could you increase the range for the mouse sensitivity option? I'm finding that even maxing it out results in painfully slow look speed.
Maybe it is something to a high resolution screen, so one CSS pixel is actually quite large?
Re: Equinox.space
#163amazing, reminds me of the opening scene of jedi knights of the old republic.
Re: Equinox.space
#164Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Love the project. How long did it take for you to conceive and launch? What tools or platforms would you recommend to use for anyone interested in a similar project? Thanks
Re: Equinox.space
#165That’s tight code.
Re: Equinox.space
#166Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
I enjoyed it, but in Safari on iOS there was no sound at any point. I checked my device volume. I toggled the game option for sound on and off. It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise. It also felt slightly too zoomed in (I even attempted to zoom out using my fingers).
Re: Equinox.space
#167Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#168Sierra/Vivendi/Activision/Microsoft should revive the Space Quest brand and make something like this. Edit: also have you considered doing a how I made / tutorial series on youtube ?
We're working on some behind-the-scenes content that will most likely be published on X and LinkedIn. You can follow us if you're interested: https://twitter.com/glecollinet
Re: Equinox.space
#169Earlier quoted context omitted.
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…
https://spacestation13.com/ maybe?
Re: Equinox.space
#170This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…