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Equinox.space

equinox.space

101–110 of 464 posts

Re: Equinox.space

#101
post #87

Earlier quoted context omitted.

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…

i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.

[deleted]

Re: Equinox.space

#102
post #93

Earlier quoted context omitted.

Sorry to hear that. That's weird, because we tested on a Pixel 3 and had decent performance.

Yeah, it's not due to poor rendering performance. I can see it running at full frame rate between stutters. It may be some kind of timing issue? Here's a video of the problem: https://x.com/modeless/status/1782432663649087917

I have the same phone (Pixel 7 Pro) and I have the same issue

tried Brave + Chrome with same results

Re: Equinox.space

#103

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

https://spacestation13.com/ maybe?

Re: Equinox.space

#106
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Could you increase the range for the mouse sensitivity option? I'm finding that even maxing it out results in painfully slow look speed.

Re: Equinox.space

#108

I never play games but this was actually fun. Are there PC games that have a similar concept that can run on not a very powerful laptop?

You would likely enjoy Myst: https://www.gog.com/en/game/myst_masterpiece_edition

Related HN thread: https://news.ycombinator.com/item?id=18058991

Re: Equinox.space

#109
post #87

Earlier quoted context omitted.

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…

i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.

Yeah it's not an age thing. My wife does the inverted thing whereas I do the correct way and we're basically the same age.

Re: Equinox.space

#110
post #44

Earlier quoted context omitted.

I've never heard of it, but I'm on the lookout for a new sci-fi read, so I think I'll get it! Thanks!

Don't read it if you're terrified of spiders. Otherwise, it's a great book.

I hate spiders but I was able to get past it for this series. That and A Deepness in the Sky.
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