Earlier quoted context omitted.
Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…
i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.
Equinox.space
101–110 of 464 posts
Re: Equinox.space
#102Earlier quoted context omitted.
Sorry to hear that. That's weird, because we tested on a Pixel 3 and had decent performance.
Yeah, it's not due to poor rendering performance. I can see it running at full frame rate between stutters. It may be some kind of timing issue? Here's a video of the problem: https://x.com/modeless/status/1782432663649087917
tried Brave + Chrome with same results
Re: Equinox.space
#103This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…
Re: Equinox.space
#104Re: Equinox.space
#105Re: Equinox.space
#106Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#107Re: Equinox.space
#108I never play games but this was actually fun. Are there PC games that have a similar concept that can run on not a very powerful laptop?
Related HN thread: https://news.ycombinator.com/item?id=18058991
Re: Equinox.space
#109Earlier quoted context omitted.
Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…
i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.
Re: Equinox.space
#110Earlier quoted context omitted.
I've never heard of it, but I'm on the lookout for a new sci-fi read, so I think I'll get it! Thanks!
Don't read it if you're terrified of spiders. Otherwise, it's a great book.