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Equinox.space

equinox.space

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Re: Equinox.space

#153
Sierra/Vivendi/Activision/Microsoft should revive the Space Quest brand and make something like this.

Edit: also have you considered doing a how I made / tutorial series on youtube ?

Re: Equinox.space

#154

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Among Us. I tried it once and was looking forward to it, but it was just a bunch of kids running around with no coordination whatsoever killing each other. After a few plays I asked Steam for a refund. Maybe I was doing it wrong and should have tried it with friends.

I played mostly with friends and it was fun.

When I first got into public lobbies - yeah, everybody was a kid and the first color shouted into the chat would get kicked.

The trick I found was to switch the search language to English as I was in European servers with my native language. That way, I would match with Europeans that manually changed their language to English as well... or just british kids.

Anyways, it got way better, no more "red is sus" and then kicking without proof. But then everyone was too rude. People always got EXTREMELY angry when I found who the impostors were by either using the cameras or just remembering who was with who + kill spots + behaviour. Like, we win the game because I confirmed the users were impostors based on actual proof, then they cuss me and ban me from the lobby!

So, yeah, I kinda not played much in public lobbies for these reasons. But with friends it was fun!

Re: Equinox.space

#155

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> the entire duration of the journey

Sounds a bit like 'Desert Bus'

https://www.newyorker.com/tech/annals-of-technology/desert-b...

Re: Equinox.space

#156
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

fantastic work!

also game is tough? waiting for the walkthroughs lol

Re: Equinox.space

#157

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Not the game you were thinking of, but Spaceteam is a very fun game with a related premise. You're flying a ship and the ship is breaking down so you need to activate the right controls to keep it moving.

The ship will tell you what controls need to be activate, but the catch is that each player only has access to a portion of the controls, but will receive instructions for all them. Cue lots of yelling back and forth to try to communicate the appropriate directions :)

Re: Equinox.space

#158
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Played on Chrome on my Android phone in portrait mode, and the whole game I felt it was too zoomed in. I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see…

All valid points, and I completely agree that the narrative could have a bit more depth to it. I really wish there were more puzzles to solve. However, at the end of the day, we had to keep the scope under control, which was already quite large for a two-person team.

Re: Equinox.space

#159
post #82

this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S

[deleted]

Re: Equinox.space

#160
post #61

Earlier quoted context omitted.

I’m really impressed by the visual and audio design, and the graphics and audio implementation too. It’s great that it loads quickly - far too many online 3D games are stuck behind lengthy loading screens. How big was the team and how long did it take to make it?

Thanks, this was done by a team of only 2 people over a span of 1.5 years, working on it intermittently between client projects, totaling approximately 5-6 months of work.

Wow, my guess was more like 4-6 people for a year. You guys are impressively multi-talented!
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