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Equinox.space

equinox.space

141–150 of 464 posts

Re: Equinox.space

#142

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

had my vote at the landing page

Re: Equinox.space

#143

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

I think you're thinking of Among Us. https://en.wikipedia.org/wiki/Among_Us

Yeah! Thanks :)

Re: Equinox.space

#144
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Played on Chrome on my Android phone in portrait mode, and the whole game I felt it was too zoomed in.

I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see through my eyes and would I turn out to be an automated drone?

Would have liked a bit more subplot to explore. Eg. Fix the spinning satellite to utilize the Comms station. Gain access to the third floor in the lift. Poke around the AI control room to uncover sabotage.

Maybe I just missed some discoveries on my playthrough.

Re: Equinox.space

#145

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Among Us. I tried it once and was looking forward to it, but it was just a bunch of kids running around with no coordination whatsoever killing each other. After a few plays I asked Steam for a refund. Maybe I was doing it wrong and should have tried it with friends.

Yeah, random lobbies are absolutely unplayable. Lobbies that are coordinated in some public Discord server tend to be a coinflip if they're going to be passable or not. But the game really shines when you have a core group of people to play with that all engage with it in good faith.

Of course, all those groups burnt out on the game after playing way too much of it over the pandemic, so it is what it is.

Re: Equinox.space

#146

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Among Us. I tried it once and was looking forward to it, but it was just a bunch of kids running around with no coordination whatsoever killing each other. After a few plays I asked Steam for a refund. Maybe I was doing it wrong and should have tried it with friends.

I've only played among us as in private lobbies with friends to have fun during the pandemic. That's why it was so popular. Would never think to play it online with strangers. There's really not much to it its just about as complex as a simple boardgame. It was just a way to easily socialise with everyone you knew even if they weren't a hardcore gamer during lockdown.

Re: Equinox.space

#147
post #43
post #40

awesome piece of work. ai can’t find the cockpit though.

Thank you. Hint: look for a door which doesn't look like the others in the central hub.

i found the little yellow thing in that room and i was expecting it to enable the elevator but no luck.. what am i missing?

Re: Equinox.space

#148
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Thank you for building it. Did you guys use Unity? The startup time is very low.

No, they used Three.js among other things. Startup time was fast here, it’s probably just how long it takes you to download the game assets that determines speed in the end.

Re: Equinox.space

#149
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I enjoyed it, but in Safari on iOS there was no sound at any point. I checked my device volume. I toggled the game option for sound on and off.

It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise.

It also felt slightly too zoomed in (I even attempted to zoom out using my fingers).

Re: Equinox.space

#150
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Hey :) I see you guys everywhere nowadays. Congrats, and happy to see you keep on doing amazing things!

Thanks, old friend. Always a pleasure to build cool stuff for a web browser, like in the good old days. ;)
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