Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Equinox.space
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Re: Equinox.space
#92Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Could you put in an invert mouse Y-axis for us old farts?
Re: Equinox.space
#93Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Unfortunately it is very stuttery on my Pixel 7 Pro, looks awesome though
Re: Equinox.space
#94Earlier quoted context omitted.
Could you put in an invert mouse Y-axis for us old farts?
What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad
Re: Equinox.space
#95Earlier quoted context omitted.
Unfortunately it is very stuttery on my Pixel 7 Pro, looks awesome though
Sorry to hear that. That's weird, because we tested on a Pixel 3 and had decent performance.
Re: Equinox.space
#96Earlier quoted context omitted.
I played 3D games back in the days of Quake and Duke Nukem 3D and have never had a "move mouse down and view goes up" Joystick sure, but the last joystick I had was a 15 pin DIN
Here's the `invert mouse` setting from Quake2[1], though, I know for certain that Duke3D and Doom had the same option. I feel like every FPS I've ever played has had it as an option. Now, to be judgemental, anyone who enables the invert option is an obvious psychopath. Although, to be fair, everyone thinks I'm a psychopath for using Mouse2 for Forward. [1] http://www.quake2.com/kko/menu/options.jpg
Re: Equinox.space
#97This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win.
The twist is, there is an assasin among all players, and his goal is to sabotage your ship even more and to kill everyone, without getting caught. So the duration of the journey is only based on how quick you either fix the ship, find the impostor or die.
Wish I could remember the name, it was pretty popular during the pandemic.
Re: Equinox.space
#98Re: Equinox.space
#99Re: Equinox.space
#100This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…