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Equinox.space

equinox.space

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Re: Equinox.space

#91
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Unfortunately it is very stuttery on my Pixel 7 Pro, looks awesome though

Re: Equinox.space

#92
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Could you put in an invert mouse Y-axis for us old farts?

Yes, sorry. That's one of the many little features that we wanted to add but didn't make the cut. We may add this in a future update.

Re: Equinox.space

#93
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Unfortunately it is very stuttery on my Pixel 7 Pro, looks awesome though

Sorry to hear that. That's weird, because we tested on a Pixel 3 and had decent performance.

Re: Equinox.space

#94
post #52

Earlier quoted context omitted.

Could you put in an invert mouse Y-axis for us old farts?

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

That’s the opposite of how a real life joystick works, so some people don’t find it intuitive.

Re: Equinox.space

#95
post #93

Earlier quoted context omitted.

Unfortunately it is very stuttery on my Pixel 7 Pro, looks awesome though

Sorry to hear that. That's weird, because we tested on a Pixel 3 and had decent performance.

Yeah, it's not due to poor rendering performance. I can see it running at full frame rate between stutters. It may be some kind of timing issue? Here's a video of the problem: https://x.com/modeless/status/1782432663649087917

Re: Equinox.space

#96
post #80
post #62

Earlier quoted context omitted.

I played 3D games back in the days of Quake and Duke Nukem 3D and have never had a "move mouse down and view goes up" Joystick sure, but the last joystick I had was a 15 pin DIN

Here's the `invert mouse` setting from Quake2[1], though, I know for certain that Duke3D and Doom had the same option. I feel like every FPS I've ever played has had it as an option. Now, to be judgemental, anyone who enables the invert option is an obvious psychopath. Although, to be fair, everyone thinks I'm a psychopath for using Mouse2 for Forward. [1] http://www.quake2.com/kko/menu/options.jpg

Oh come on. I’m a pilot, or at least I spent a good deal of time in flight training when I was younger. I’d rather not mix systems, that’s all.

Re: Equinox.space

#97

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship.

There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win.

The twist is, there is an assasin among all players, and his goal is to sabotage your ship even more and to kill everyone, without getting caught. So the duration of the journey is only based on how quick you either fix the ship, find the impostor or die.

Wish I could remember the name, it was pretty popular during the pandemic.

Re: Equinox.space

#99
Very polished throughout. I wouldn't mind playing a full length puzzle adventure like this in the browser.

Re: Equinox.space

#100

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

I think you're thinking of Among Us.

https://en.wikipedia.org/wiki/Among_Us

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