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VCMI: Open-Source Engine for Heroes of Might and Magic III

vcmi.eu

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Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#51
post #41

Never played any of the Heroes games - what's the draw to 3 specifically, above 4, 5 etc?

never played 4 or 5, but from reviews at the time it sounded like 4 and 5 were just lower effort games coasting on the reputation of 2 and 3

Actually 4 was supposed to be a better game than 3, but there was a huge backlash against the introduction of a technologically based faction. They scrapped this idea and the game was rushed out. 3d0 went bankrupt right after.

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#52

Is there any good iOS port on HMM3 again? There was something many years ago that probably wasn’t maintained anymore for new iOS versions. Would gladly pay!

There is iOS port of VCMI:

https://wiki.vcmi.eu/Installation_on_iOS

It's actually works, but you need to manually sign, install IPA and upload game assets on your phone.

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#53
post #47
post #37

Earlier quoted context omitted.

Thanks for sharing. What time was that, if I may ask?

Late 90s largely - we started with H2 and when H3 came out, enthusiastically switched to it as soon as the two guys who would always have friends over got their copies. They always had the latest stuff because they were upper-middle class and back then even such people would live in commie blocks, since it was free real estate , and send their kids to public schools. H4 didn't make such a splash because even though i…

Thanks again :)

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#54
post #41

Never played any of the Heroes games - what's the draw to 3 specifically, above 4, 5 etc?

I think 3 was the series' peak. IIRC 4+ didn't add much, if anything at all, apart from superficial improvements, and there were more good game options out there too.

Also: nostalgia. There are many who were gaming during those peak times who spent a lot of time on these games.

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#55
post #13

Off topic, I wanted to compare it to the original, wanted to run that in Boxer.app[1] and realized that this software is now unmaintained. That’s unfortunate, it was a nice product with good UX. Also, unapologetically skeuomorphic, like many apps of that era. [1]: http://boxerapp.com/

Dos won't cut it for H3; it's wine territory and wine is a pain to use on mac, as Apple killed it with the move to Catalina

I recently started running HOMM3 HD on my Mac with Porting Kit, which has been working great: https://www.portingkit.com/game/236 .

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#56
post #41

Never played any of the Heroes games - what's the draw to 3 specifically, above 4, 5 etc?

never played 4 or 5, but from reviews at the time it sounded like 4 and 5 were just lower effort games coasting on the reputation of 2 and 3

HoMM5 is actually pretty good, but it aged worse than HoMM3 with its low end 3D graphics. 3D UI is also not as snappy as 2D sprites (also true for recent Master of Magic remaster). But the content is quite solid.

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#58
post #47
post #37

Earlier quoted context omitted.

Thanks for sharing. What time was that, if I may ask?

Late 90s largely - we started with H2 and when H3 came out, enthusiastically switched to it as soon as the two guys who would always have friends over got their copies. They always had the latest stuff because they were upper-middle class and back then even such people would live in commie blocks, since it was free real estate , and send their kids to public schools. H4 didn't make such a splash because even though i…

Brings back memories of using the "spawn copy" feature of Warcraft/Starcraft and some similar games to play multiplayer on our parent's PCs.

But H3 flaming buttocks was the best, because then you could talk and party whilst only one person at a time was distracted.

Ah, youth

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#59
post #41

Never played any of the Heroes games - what's the draw to 3 specifically, above 4, 5 etc?

HoMM 1-3 were fairly straightforward iterations on the formula. Most of the changes in the second and third games was just adding more stuff and filling in some obvious holes in the previous game. HoMM 3 was the point where the game was sufficiently complete that doing this another time was no longer a viable strategy, and HoMM 4 had to figure out how to make itself stand out as a new game. They didn't really succeed at that, and while it's a good game it's not really a better game than 3. 360 running out of money while developing HoMM 4 was unsurprisingly a big problem for the game.

HoMM 5 was a much more successful rethinking of the formula, and while the game as originally shipped had some major problems, with the expansion packs it's arguably the best game in the series. It's a meaningfully different game from 3, though. Many of the changes made the game different moreso than better or worse, so some people prefer 3 and some prefer 5.

I never played 6, but what I heard was that it had a similar problem to some of the Civilization games where HoMM 5 plus expansion packs was just a much more complete game than 6 with no expansion packs, and then it didn't sell well enough to justify continuing development to "finish" it.

Re: VCMI: Open-Source Engine for Heroes of Might and Magic III

#60
post #17

It must feel great to devote yourself to a passion project and it turns out to actually work and people use it. I assume this is a passion project because I can't imagine getting funds for a project like this, specially when it might conflict with upstream licenses. In any case congratulations to the developers.

There’s a few games out there that have absolutely immense fandoms in places unexpected - Heroes III is absolutely HUGE in countries east of the old iron curtain, partially probably because it runs well on older computers but also because it’s one of the best games ever made.

Yup. This 24-year-old game was so culturally significant in the Eastern Bloc that there was a piano concert in Warsaw dedicated to it last month: https://gmfest.com/2023/06/19/paul-anthony-romero-heroes-pia...
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