VCMI: Open-Source Engine for Heroes of Might and Magic III
41–50 of 90 posts
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#42I still have an original Loki Heroes3 Linux CD, still scared of falling down the rabbit hole again
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#43Never played any of the Heroes games - what's the draw to 3 specifically, above 4, 5 etc?
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#44Never played any of the Heroes games - what's the draw to 3 specifically, above 4, 5 etc?
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#45Pro players use HoMM3 HD Mod + HotA addon, which are closed source improvements of the original binaries with solid support for multiplayer action. It has lobby with ladder ratings, simultaneous turns, etc.
nvm. found it: https://hilo90mhz.com/homm3/
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#46Off topic, I wanted to compare it to the original, wanted to run that in Boxer.app[1] and realized that this software is now unmaintained. That’s unfortunate, it was a nice product with good UX. Also, unapologetically skeuomorphic, like many apps of that era. [1]: http://boxerapp.com/
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#47Earlier quoted context omitted.
As someone from that region I know the reason: it's the hot seat feature[0]. You only needed one copy of the game and one PC for you and your friends to play together. Every class in school had at least one guy who had his own PC, who often invited friends over to play after class and since commie blocks are particularly walkable, we could all return home on our own. I spent a good chunk of my preteen years like that…
Thanks for sharing. What time was that, if I may ask?
H4 didn't make such a splash because even though it was better balanced, it felt like a downgrade in many respects.
I went to a different middle school so when I regained contact with my grade school friends they were already either exploring alcohol and sex or got sucked into WoW - in one case even both.
Anyway H3 left a mark on my generation thanks to its great replayability and social aspect that fit well into post-communist reality, with walkable, but hideous architecture and absent parents, majority of whom were working overtime(by western standards at least).
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#48Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#49Earlier quoted context omitted.
As someone from that region I know the reason: it's the hot seat feature[0]. You only needed one copy of the game and one PC for you and your friends to play together. Every class in school had at least one guy who had his own PC, who often invited friends over to play after class and since commie blocks are particularly walkable, we could all return home on our own. I spent a good chunk of my preteen years like that…
Thanks for sharing. What time was that, if I may ask?
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#50Well it’s open source. But is it free though?
Original game assets (music, sprites) are proprietary and you have to buy them in order to play. There actually Heroes 3 Mac demo that can be legally used as alternative source of Heroes 3 game data, but it missing some towns.